Skip to main content

All Questions

1 vote
1 answer
47 views

New objects are grey, ignore material

I've been working on a project and seemingly out of nowhere, any new object I create ignores any materials, and is always grey. As you can see in the picture attached, the object is completely grey. ...
Skessler's user avatar
1 vote
1 answer
113 views

Why doesn't my liquid material show through my transparent plastic material in cycles?

I am trying to make a pipette that has a plastic transparent tip with a red transparent liquid inside. However, when I render in cycles, the material inside the tip does not show, although I can see ...
PowerPuffen's user avatar
1 vote
0 answers
35 views

mix shader fac is adding buff to white color on object

I created single material to control all object colors based on random. If you can see the product name thy lathe shampoo in black and in white is of different thickness. if someone can help with ...
Pratik Chheda's user avatar
4 votes
3 answers
549 views

Cycles pearl-like material

Is there a way in Cycles to make pearl-like material using material nodes, something like this LEGO brick surface (I am adding more cos it might be hard to see what it is actually)? You see, it is ...
fafa's user avatar
  • 93
0 votes
0 answers
17 views

Material issue refraction or reflection

I tried to create a plastic bottle and now I don't want the color to reflect inside the bottle.
Begginer help me out 's user avatar
1 vote
2 answers
969 views

How to bake metallic materials into diffuse map?

Hi there :) I'm curious why baking using the Combined Bake Type doesn't bake the metallic values next to baking diffuse and shadows/lights. Are there any special settings that I missed or is there a ...
tzarica's user avatar
  • 13
0 votes
0 answers
18 views

Indirectly lit objects in Cycles lose color

I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
Vsions's user avatar
  • 63
0 votes
0 answers
26 views

Glass Material ussues

Greetings to the forum members, I work with glass materials, and there are some problems with them. There are problems on different rendering engines. On Eevee, the glass material does not work in ...
Corsa Technologies's user avatar
3 votes
1 answer
67 views

Nodes won't show up Blender 3.0

I am pretty new to blender. I'd like to use nodes to create a material, but even though I have nodes enabled and used them to choose a Glass BSDF, and they are showing up in the properties panel, I ...
Noah's user avatar
  • 31
0 votes
0 answers
37 views

Solidify Material Offset won't show up in cycles render

I'm trying to make a stick figure character, so I decided to have a white orb with black Material Offset for the head. However, the white material on the orb disappears in viewport rendered shading, ...
Graham Kay's user avatar
0 votes
1 answer
117 views

How can I achieve sequin glitter material like shining disco ball?

How can I achieve material like the one in the castle? It looks like glitters, Sequin, led dots. I don't know to be exact. Also, I want to make subtle animation on it like random shine over time
Adeeb Abaza's user avatar
0 votes
1 answer
76 views

All material went black when Material output set to cycles

When I change my Material Output from all to cycles, the material went black This is what I want to do How to EXPORT MATERIALS from Blender to Unity 2023 When rendered with cycles the material appears ...
Kachasom Kwm's user avatar
1 vote
0 answers
81 views

How can I convert a shader displacement to a texture map?

I'm looking to convert the distortion and noise nodes into a mesh that I can sculpt/transfer over to unity to use as a landscape for a game I'm working on, but every suggestion I've found elsewhere ...
Voimakkuus's user avatar
2 votes
1 answer
64 views

How can I make a polished granite texture in Blender Cycles?

Basically I'm trying to make a realistic polished granite texture to apply to my 3D model of a countertop... The granite resembles glass, as it's glossy... The countertop looks like this: The granite ...
prestonferry's user avatar
1 vote
1 answer
60 views

textures loading in eevee renders but not in cycles render

The textures I set up work fine when I try to render it in Eevee, but when I try to render the image in Cycles it just shows up as a black texture that doesn't take light. This is what the image looks ...
Agent Evan's user avatar
0 votes
1 answer
20 views

lights are crushing the textures

My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting. with scene lights: with default ...
Yash's user avatar
  • 1
0 votes
1 answer
32 views

Fixed stream of particles that represent pride flag?

I've been wracking my brain on how to get a stream of particles to emit from a 5 face plane and have the texture that is on the faces. I tried using Particle Color based on where the particle is ...
Chip Bonk's user avatar
1 vote
1 answer
43 views

How to tweak the hue of an existing shader?

in a project i need to work with an existing shader group that output a shader data. The entreprise pipeline does not authorized us to change the content of this nodegroup and there’s no hue ...
Fox's user avatar
  • 1,942
0 votes
0 answers
19 views

How to make image textures map to generated masks to randomize placement on separate objects? [duplicate]

I found some high quality floor textures, but they are a part of a Mulit Texture pack, so its multiple images of individual floorboards. I'm trying to create a node arrangement that assigns a solid ...
squillium_'s user avatar
2 votes
1 answer
40 views

Weird mesh artifacts on just a single component in render. (All the other components have the same material but they render fine)

"Why do I get weird artifacts in my Blender render for a robot with metallic material, despite looking okay in the viewport? I've changed the color of the problematic element to yellow. I've ...
Ritik Jangir's user avatar
0 votes
1 answer
101 views

How can I make transparent window for cycles and eevee in Blender?

I'm trying to make windows for this building but I am having trouble finding a good window texture that works well in Cycles and Eevee... This is what the building and texture nodes look like so far:
prestonferry's user avatar
0 votes
1 answer
165 views

Blender 3.5 Material preview mode in Cycles, everything appears with a glow, even new objects from scratch

I apologize for this inquiry, I'm sure it's very basic, but I have very little experience with Blender, and I'm asking this question after having tried for hours to solve it and without having found ...
Alex Bnn's user avatar
0 votes
1 answer
645 views

Why is my Mantaflow render stuck at Updating Lights?

Hey guys, I am currently following this tutorial: https://www.youtube.com/watch?v=ZNb8I4v53-A&t=962s For some reason, even though I have a gaming pc (specs below), my render is taking too damn ...
Atharva Deodhar's user avatar
1 vote
0 answers
210 views

Shader based intersection mask

I am trying to create a material that would allow me to create a mask on a plane based on intersections between the plane and other geometries. Illustration: I need to get from this To this. Is ...
Jiří Honzák's user avatar
0 votes
0 answers
41 views

How do I fix this weird shading problem?

This problem is present on about half of the entire model, on seemingly random faces. The problem only appears when viewing the material, not in normal solid shading. The problem appears in both EEVEE ...
DraugR's user avatar
  • 153
2 votes
0 answers
178 views

Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
maria's user avatar
  • 21
0 votes
0 answers
160 views

Principled bsdf Subsurface is causing weird white dots in cycles render mode

As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the ...
Mash's user avatar
  • 1
0 votes
1 answer
398 views

Render issue: How to get the correct skin color

I recently made a human head in blender. I try to render a very soft and a transparent texture of skin .When I try to increase the subsurface value, the skin will feel as transparent as I want, but at ...
Tchi HU's user avatar
  • 13
0 votes
1 answer
186 views

How to Fade Individual Hair Particles with Nodes

I've got these eyebrows made with a Hair Particle System using Interpolated Children. I would like to fade each hair particle as it gets further from the base. Red line is the base, green is where it ...
Apoptosome's user avatar
0 votes
1 answer
222 views

Transparency not transparent in cycles. Darkness creeps!

This has been driving me nuts. I need to add stickers to the round surface (basically a cylinder). Rendering in cycles. Each time I try, I end up with a little dark bleed around the graphic. Try 1: ...
Matt McKee's user avatar
0 votes
0 answers
34 views

PNG textures get messed up when switching to cycles

When I tried rendering my scene in cycles, I noticed my materials where all messed up. To test it, I directly connected up my image textures to the material output nodes, and this is how it ended up. ...
Simskii's user avatar
  • 23
2 votes
1 answer
14k views

How do you make a transparent glass material in Blender 3.2?

I've looked everywhere but answers I've found are not applicable to my version of Blender because a ton of settings seem to change or disappear with every new version. I just want to make a ...
MicroMachine's user avatar
  • 4,713
0 votes
2 answers
160 views

Plastic Ocean avoid IOR distortion, but keep the look

I am recreating a model of the ocean in a stylized way. I am satisfied with the " ocean " look, but I need to place Wind Turbines, and, as expected, I get distortions proper to the IOR ...
Bruno Suraski's user avatar
0 votes
0 answers
28 views

Shadding artifacts in transparency Cycles

I have an object which has a transparent bsdf applied on the surface. But there are these weird artifacts in the object. The topology is largely clear because I'm using simple Booleans and Bevels. How ...
Extorc Productions's user avatar
0 votes
1 answer
658 views

Materials working in Eevee but not in Cycles (Geometry Nodes)

I have this problem where colors that I have assigned in Geo Nodes do work in Eevee but not in Cycles. Am I doing something stupidly wrong or is this some kind of a bug? Eevee example Cycles example ...
Palikkalamppu's user avatar
0 votes
1 answer
146 views

What causes infinite reflections in this glass material?

I'm wrapping up an original concept car I made for practice and struggling with this glass shader on the windshield (shading is one of my weaknesses). I'm using this setup (the ramp isn't necessary to ...
Max Williams's user avatar
0 votes
0 answers
93 views

Separate & Combine HSV in cycles

is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows sorry for not clarifying, i want light to cast shadows on objects like this: but it looks like this ...
pixie's user avatar
  • 1
2 votes
2 answers
829 views

Transparent .png including glass?

I'm using cycles to get a realistic glass material. I have Transparent and Transparent Glass checked in ...
sodiumnitrate's user avatar
0 votes
0 answers
47 views

Material with feathered edge on 3D object (Cycles)

I found this example online, does anyone know how to create this with Material Nodes (Cycles)? The main importance is having a feathered edge on the 3D object/material. Thank you for any help.
sunset333's user avatar
2 votes
1 answer
789 views

Invisible Area Light source is visible when reflected in glass material?

I've come across a Cycles issue where the disks of disk-shaped area lights are invisible in a rendered scene, but they are visible in a window with reflective glass material. To put it another way, ...
WilburPost's user avatar
  • 1,077
0 votes
1 answer
69 views

How to add many small windows/lights to object?

I'm currently trying to do a Star Wars scene in blender and realized that all large spaceships/space stations have lots of tiny windows on them (which appear as lights): (image from Rogue One - A ...
jng224's user avatar
  • 487
0 votes
1 answer
223 views

Why Do Stacked Transparent Materials Appear Dark? (3.2, Cycles)

I have a scene where a few of the meshes have between two and three materials stacked atop one another -- the meshes with three materials appear to darken the base material color in the final render (...
rpnzl's user avatar
  • 3
2 votes
1 answer
211 views

How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?

I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value). As can be seen in the image, ...
Sir Teatei Moonlight's user avatar
0 votes
0 answers
112 views

Shading edges Node-setup not working

so I am trying to shade the edges of an object, by taking the dot product of Geometry-->normal and the bevel node. I am on cycles (CPU) on Blender 3.3. I already played around with the bevel radius ...
Gindo70's user avatar
1 vote
1 answer
274 views

Cycles renders material black in blender 3.3

I've used BlenderGis to import shapefile geometry. Rendered in Cycles, most of them appear black. The old Cycles render Blender 2.79b - Texture/Material being rendered solid black recommends to clear ...
Lukas's user avatar
  • 13
0 votes
2 answers
286 views

Glass material is looking metallic

I am using Blender 3.3 on Windows 10 with NVidia graphics. I wanted to make a transparent glass metarial in cycles which will look real, but whatever I am doing, the transmission is not working. Is ...
Omesh Singh's user avatar
1 vote
0 answers
43 views

Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
Dániel Sáfár's user avatar
3 votes
1 answer
182 views

How to get more contrast on anisotropic chrome material

I want my chrome object to have more contrast and rays like the photo image. I have used 2 shade mixers. One for the texture of the chrome material, with radial texture, and the other with anisotropic ...
blender breath's user avatar
0 votes
1 answer
60 views

Transparent Material - so that you can't see what's next object through it - Similar with green screen

I am wonder if it possible in blender (cycles) to create an "fake" transparent material, so that you can't see what's next object through it and what you will be see is only transparent (...
diniulian's user avatar
  • 932
0 votes
1 answer
72 views

How to achieve a look similar to the plastic (or environment) in the example image

I would like to achieve the following material look (I'm OK with the frosted effect): I've tried all sorts of things, like messing around with different materials, environments, etc. This material ...
czinehuba's user avatar

15 30 50 per page
1
2
3 4 5
32