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373 questions with no upvoted or accepted answers
3 votes
0 answers
414 views

How is Subsurface Scattering calculated when doing a Cycles texture bake?

I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to). But how is it defined for SSS ?
lemon's user avatar
  • 60.5k
3 votes
0 answers
6k views

How to make procedural wood material with knots?

Recently I saw new cycles wood shader from CG Cookie, that looks very impressive and I was wondering if it is possible somehow to mix few wave textures to achieve natural looking knots on the wood. ...
Denis's user avatar
  • 13.2k
3 votes
1 answer
149 views

How can I render a toon character's head to always be visible in front of his body?

Currently, I am working on a cartoon that will be modeled in 3D and rendered into 2D. The art style we want to go with isn't technically accurate within 3D space. The character has no neck and his ...
Raz Varren's user avatar
2 votes
0 answers
178 views

Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
maria's user avatar
  • 21
2 votes
0 answers
422 views

Can this glass effect be done in Cycles?

I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d? Is it possible? I found on one ...
Maya's user avatar
  • 53
2 votes
0 answers
343 views

Blender Refraction BSDF too dark

as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
VICUBE Animation's user avatar
2 votes
0 answers
38 views

Adding Volumetic to a scene changes the alpha transparency around my vegetation

I've imported some vegetation from the "tree vegetation addon" Here's what it looks like When I add a volumetric cube (not to the world), to add some fog, It messes up the transparency ...
Louise's user avatar
  • 21
2 votes
0 answers
983 views

Transmission and Specular in cycles

In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
Juan de Dios's user avatar
2 votes
0 answers
224 views

Artifacts on border of PNG in render

I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
Nymex's user avatar
  • 61
2 votes
0 answers
724 views

Blender 2.9 Cycles: Render issue with Alpha Masked Leaves on Trees

I recently purchased some tree models from Globe Plants specifically for Blender Cycles Render. I'm hoping to get a response from them directly but thought I'd ask if anyone else knew what was ...
Dale May's user avatar
2 votes
0 answers
261 views

How to create a blur (fall-off) in a material using node?

I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture: L Now I want to give a fall off(or blur the texture) to the give texture ...
mohan danak's user avatar
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
Ayaz Kerimov's user avatar
2 votes
1 answer
327 views

Weird glass reflections

Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
CWoody00's user avatar
2 votes
0 answers
295 views

Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View

I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material. ...
Squirrel's user avatar
  • 865
2 votes
1 answer
389 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
Edward Kinslow's user avatar

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