All Questions
Tagged with materials cycles-render-engine
373
questions with no upvoted or accepted answers
3
votes
0
answers
414
views
How is Subsurface Scattering calculated when doing a Cycles texture bake?
I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to).
But how is it defined for SSS ?
3
votes
0
answers
6k
views
How to make procedural wood material with knots?
Recently I saw new cycles wood shader from CG Cookie, that looks very impressive and I was wondering if it is possible somehow to mix few wave textures to achieve natural looking knots on the wood.
...
3
votes
1
answer
149
views
How can I render a toon character's head to always be visible in front of his body?
Currently, I am working on a cartoon that will be modeled in 3D and rendered into 2D. The art style we want to go with isn't technically accurate within 3D space. The character has no neck and his ...
2
votes
0
answers
178
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Subsurface value of principled BSDF shader affects other materials with subsurface
As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
2
votes
0
answers
422
views
Can this glass effect be done in Cycles?
I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d?
Is it possible? I found on one ...
2
votes
0
answers
343
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Blender Refraction BSDF too dark
as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
2
votes
0
answers
38
views
Adding Volumetic to a scene changes the alpha transparency around my vegetation
I've imported some vegetation from the "tree vegetation addon"
Here's what it looks like
When I add a volumetric cube (not to the world), to add some fog, It messes up the transparency ...
2
votes
0
answers
983
views
Transmission and Specular in cycles
In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
2
votes
0
answers
224
views
Artifacts on border of PNG in render
I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
2
votes
0
answers
724
views
Blender 2.9 Cycles: Render issue with Alpha Masked Leaves on Trees
I recently purchased some tree models from Globe Plants specifically for Blender Cycles Render. I'm hoping to get a response from them directly but thought I'd ask if anyone else knew what was ...
2
votes
0
answers
261
views
How to create a blur (fall-off) in a material using node?
I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture:
L
Now I want to give a fall off(or blur the texture) to the give texture ...
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...
2
votes
1
answer
327
views
Weird glass reflections
Trying to make a simple glass but the shading is clearly off (for reference it's similar to IKEA's POKAL glass). To add thickness I didn't use a solidify modifier because the outside geometry is a ...
2
votes
0
answers
295
views
Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View
I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material.
...
2
votes
1
answer
389
views
Metallic multiply shading works in Eevee render but not Cycles?
Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...