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0 votes
0 answers
19 views

Cycles render part of my background image and leave the rest blank

When I Render my Background layer, it only renders 3/4 of my background image. (I put some cubes there for better understanding) The UV map is good, no camera clipping, I also tried tiling, scaling ...
Benny's user avatar
  • 1
0 votes
1 answer
21 views

Glass render is black for some reason and I tried tweaking the light paths on render properties

I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
Andres Navarro Ramirez's user avatar
2 votes
1 answer
35 views

Hot to make nonwoven fabric material in Cycles?

Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
atek's user avatar
  • 10.1k
1 vote
0 answers
16 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
Blate nogion's user avatar
0 votes
0 answers
12 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
YFNArtist's user avatar
0 votes
0 answers
15 views

Horizontal lines appear in the cycle render when using principle volume for the material

If I delete the object with principal volume, the Cycle render will work fine. I tried lowering the volume step rates render to 0.01 and increasing the max sample, but it did not work. How can I get ...
Yu Riceball's user avatar
0 votes
2 answers
19 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
Or1's user avatar
  • 9
0 votes
0 answers
62 views

How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?

Hello everyone, blender noob here. I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
user18074777's user avatar
0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
Mr Oddball's user avatar
0 votes
1 answer
32 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
Chiara Ani's user avatar
1 vote
0 answers
30 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
Tom Gough's user avatar
0 votes
0 answers
28 views

Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
Itsy's user avatar
  • 1
0 votes
0 answers
22 views

Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
Piotrek B.'s user avatar
0 votes
0 answers
20 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
Aliena's user avatar
  • 1
-1 votes
1 answer
52 views

trying to get rid of strange reflections

i've a pretty simple scene since i'm a beginner doing backroom hallways with simple texture and no special effects. first half of my render looked decent without those strange reflections at the walls....
user12585719's user avatar

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