Skip to main content

Questions tagged [emission]

Light emitting shader

1 vote
1 answer
30 views

EEVEE Emission is white and I need it in color

When I was following a quick tutorial in a sunstet the sphere was colored in orange yellow while mine has been in a constant white-orange. I understand that the version in the tutorial is 2.8 but I ...
Kevin Arturo Arroyo Vargas's user avatar
1 vote
0 answers
63 views

With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?

I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
gulagkulak's user avatar
0 votes
1 answer
44 views

Emission Shader Issue in Blender 4.1: Strength Above 1 or 2 Turns White

Whenever I'm using the emission shader in Blender 4.1 and increase the strength above 1 or 2, it turns white. I understand that putting high strength values should automatically dilute the selected ...
Jabson Nusayr Sarhan's user avatar
0 votes
1 answer
18 views

Linking light Power to a texture emission

OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture. Basically, I want to use the Light Power to ...
Voxel's user avatar
  • 3
0 votes
0 answers
19 views

Emission shade problem

Does anyone know why the color of the emission or bloom is giving me a different color than the one of the material?
Antonio Bennett's user avatar
0 votes
0 answers
18 views

How to get reflection pass when there's no light on the scene

Here's my blend file : https://drive.google.com/file/d/1FDAkvG0ZTkOrBIlyMiR9AsOCbOOMysue/view?usp=sharing There's no light - only use default world lighting. I combine 2 render layers using compositor ...
andio's user avatar
  • 2,418
1 vote
1 answer
10 views

Change the material used on an object in an animation using timeline

I have a model I made in Blender 4.0 that I am currently trying to animate using the built in timeline feature. How could I change the material(or just the emission colour) during the animation, for ...
SwIthers's user avatar
2 votes
1 answer
159 views

Mix shader is not working with an emission node

I want to be able to animate a change in material using a mix shader node and keyframing the factor. I am mixing a glass BSDF and an emissions node to create a screen. I want to be able to lead an ...
Mooly's user avatar
  • 23
1 vote
1 answer
28 views

Emission Material Not Assigning to Selected Faces

Im having a hard time getting colored polygons using the emission shader. I will link the blend file as well. I go into edit mode and select the faces, then I create a new material and change the ...
Owen S's user avatar
  • 11
1 vote
0 answers
27 views

Volume emission and transparent background?

I have a problem with emission volume and transparent background here is the file https://filebin.net/pm3hmhi3gvtdzxqs I have a cube with emission volume and a transparent background but when I render ...
MementoMori's user avatar
1 vote
2 answers
50 views

Emissive gradient sphere

I saw some answers to this question but they do not really work for my need. I have an ellipsoid. I want the center to have a 100% full strength emission at the center, and gradually increase ...
16ar's user avatar
  • 67
0 votes
0 answers
14 views

How to extract this self-luminous transparent channel?

I tried shadow capture, but it turned out that the shadows were black, and the self-luminous couldn't be caught, and this problem had been bothering me for a long time
Mick's user avatar
  • 23
0 votes
0 answers
31 views

How do I get my shape to glow, but still have detail?

I am making a fanmade K-pop lightstick for one of my favorite groups but I struggled with the top. It is supposed to be a glowing pink rose. It is supposed to not glow, but when turned on it will let ...
Excitedgoat195's user avatar
0 votes
0 answers
43 views

imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
mr.hooman's user avatar
0 votes
0 answers
29 views

Bloom emitted from a dark material?

i want (in Eevee) something really simple (i thought) but can't make it work: I want this bloom effect: Combined with this color of the material itself: So the "screen" itself should be ...
Bert's user avatar
  • 1
3 votes
1 answer
323 views

How to make the emission of an object sharper?

I applied the Sine stripes as the emission Textures to the spherical object. As you can see, the difference between where the emission is on (white) and off (black) is not apparent enough, not as ...
Orange Cat's user avatar
1 vote
1 answer
41 views

Can you Render object emitted light? [closed]

I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
Luponian's user avatar
0 votes
0 answers
61 views

Flickering of shadows and lights in eevee animation

I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
lakerice's user avatar
  • 1,687
1 vote
1 answer
52 views

How to create light falloff in Shading Tab?

I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
user149888's user avatar
1 vote
0 answers
21 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
  • 21
0 votes
1 answer
90 views

Rendering animation with Cycles doesn't export the emission [duplicate]

I have set up in the compositor window the nodes to for my object to have emission applied to it. When it renders the animation (using Cycles),the emission is not included. I have googled and not ...
blender breath's user avatar
1 vote
0 answers
102 views

Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
  • 90
2 votes
1 answer
125 views

Gradient light with Area light

I have just learned how to create a plan and make an emission of it, then create a gradient to control the light as I want. I was then advised that it should be possible to use nodes in an area light. ...
N03's user avatar
  • 485
0 votes
0 answers
36 views

How can I hide the interior/parts behind while the whole fox is still transparent?

Below is the fox, with the top just the clay view and the bottom the render. The material used is just an emission and transparent shader, controlled with a fresnel with the IQR cranked really close ...
Elbert Ho's user avatar
0 votes
1 answer
55 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
0 votes
0 answers
38 views

newby mode solidify outline issue

im trying to make a simple lil model thats just flat and has outlines to learn about it so all parts work except the hair how do I fix it?
Oh Dawns's user avatar
3 votes
1 answer
68 views

Is there a way to change the color of the emissive object without changing the color and strength of the light

So I have this scene and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
Paperfoe's user avatar
0 votes
0 answers
60 views

Emission + Transmission not Working

I'm working on a pickup truck. I have ELS on it, but I can't get the visor lights to shine as brightly as the others. The window tint also distorts their color. Any known fixes for either the bloom or ...
change this later's user avatar
0 votes
1 answer
86 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
1 vote
0 answers
62 views

I want to bake emission map from high poly to low poly

I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...
Muhammet Çağlayan's user avatar
2 votes
1 answer
101 views

How to eliminate the white blurry edges from this PNG image using this node set

I have this node setup, with a PNG image which has a blur applied to it. I saw the node setup in this tutorial : https://www.youtube.com/watch?v=ifgQyd49hj8 (13:17sec), the nodes are seen. When I put ...
blender breath's user avatar
0 votes
0 answers
13 views

how to get random emission colours on a joined mesh which are not adjacent [duplicate]

I'm following along this tutorial here: https://www.youtube.com/watch?v=5aHgTjruqvk My mesh consists of duplicated squares which I joined and made them into on object. is it possible for each ...
blender breath's user avatar
0 votes
0 answers
23 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
2 votes
2 answers
151 views

How Can I Control Emission Strength from a Light's Power Using a Driver

I'm trying to set up a material's "Emission Strength" so that it is controlled by an area light's "Power" value (for example, adjust the light's power, and the emission strength ...
User's user avatar
  • 31
0 votes
0 answers
24 views

Exporting a 3d animated title with LOTS of emission to video editing software

I am a noob, but I made a really awesome 3d title animation that I want to overlay on some footage I shot. I have tried exporting to png sequence but soo much of the cool emission data is lost when I ...
spongebakka's user avatar
2 votes
2 answers
228 views

How can I add light from emiision,but not affect texture? [duplicate]

I have material with emission, but when I set emission to 500, light shows, but texture becomes white. I want to keep texture same and add light from emission. How can I make this? I have this: But I ...
Flam3y's user avatar
  • 21
0 votes
1 answer
61 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar