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1 vote
0 answers
27 views

Volume emission and transparent background?

I have a problem with emission volume and transparent background here is the file https://filebin.net/pm3hmhi3gvtdzxqs I have a cube with emission volume and a transparent background but when I render ...
MementoMori's user avatar
1 vote
0 answers
21 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
  • 21
0 votes
1 answer
90 views

Rendering animation with Cycles doesn't export the emission [duplicate]

I have set up in the compositor window the nodes to for my object to have emission applied to it. When it renders the animation (using Cycles),the emission is not included. I have googled and not ...
blender breath's user avatar
0 votes
1 answer
55 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
3 votes
1 answer
68 views

Is there a way to change the color of the emissive object without changing the color and strength of the light

So I have this scene and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
Paperfoe's user avatar
1 vote
0 answers
744 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
1 vote
2 answers
322 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
0 votes
1 answer
232 views

Emission particles disappear after first frame in animation render

For some odd reason, the snow in my scene is rendered only for the very first image output. Second frame and onward, the particle effects disappear. Please note that there are stars in the scene - the ...
Kent Cassidy's user avatar
0 votes
0 answers
181 views

Weird flickering from video source as texture

My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
Gee5K's user avatar
  • 1
0 votes
2 answers
68 views

Emisson pass over Glass

everyone! I came across a problem with emitting light through Glass in Cycles - a police siren - No matter what Emission value I set, it stays this dim. Glass: Glass BSDF IOR: 1.450 Roughness: 0.0 ...
Jan Hrodek's user avatar
-1 votes
2 answers
215 views

Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
Sepehr Farzaneh's user avatar
1 vote
0 answers
200 views

Imported sketchfab model has no shadows in cycles, some do, some don't, seems to do with the shaders

I wonder if anyone can help me with this question. When I import certain models from sketchfab into blender, some respond to the light in cycles, while others do not cast a shadow. I saw that in the ...
Gert's user avatar
  • 11
0 votes
0 answers
19 views

Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...
Tobi's user avatar
  • 1
2 votes
1 answer
159 views

Glare node not working with a gradient emission material, how can I fix this?

I've been working on a project using the glare node in the compositing tab and so far experimenting with the emission material by itself has been fine, but as soon as I added a gradient node to the ...
L4Chl4N's user avatar
  • 23
0 votes
1 answer
27 views

No save rendered frames option while rendering animations in the latest version of Blender

I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes. I have two questions. While I render animations I usually press save pretty often so that if my ...
Noel's user avatar
  • 1

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