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Questions tagged [emission]

Light emitting shader

12 votes
4 answers
7k views

Emission: Red glow while the object itself is white

I want to make something like this in Blender: So I created a Torus and I created two emission materials for it (one for the right side and one for the left side) with two different colors and ...
HF_'s user avatar
  • 480
10 votes
2 answers
19k views

How do I change strength of emission at Principled BSDF

I want to keep the settings except emission and only change the strength of it like the emission node. Any ways?
김준형's user avatar
  • 393
8 votes
1 answer
950 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
Francesco Ferretti's user avatar
8 votes
1 answer
726 views

How can I hide hidden topology with a hologram shader?

I have a hologram shader that is mapped out like this in Eevee 2.9: I've tried toggling Backface culling and other options. However, I still have a good of unseen topology being rendered through my ...
blue's user avatar
  • 1,287
7 votes
1 answer
777 views

How do I make emission pass through something like it is underneath a cloth?

I'm working on a project for a client, where they have a panther model with a tarp or cloth over his head.. they want the eyes to glow red from underneath the tarp, but I haven't been able to figure ...
fowcaster's user avatar
6 votes
1 answer
918 views

How to get LED light appearance right

I’m trying to create an instructional video about one of our boards and wanted to show the name (and later on the diagnostic patterns) of the LEDs on the board. I have three colours, red, green, blue, ...
Omar Filippini's user avatar
6 votes
1 answer
656 views

Is there a way to make emission shader not looking flat?

Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><
baba babo's user avatar
  • 335
6 votes
1 answer
3k views

How to get blooming effect in cycles without compositing

How to achieve bloom effect for a emission material in cycles . I want to do it without compositing As shown in the picture there is an emission material (blue in color) Is there any way to achieve ...
Nxdhin's user avatar
  • 1,567
5 votes
2 answers
507 views

Randomize distribution of objects (CO2 molecules) in space

I'm producing kind of an environment full of CO2 molecules, the idea is to randomize the CO2 molecules around a porous sphere, however when I do the particle system, they're distributed following ...
Edu39's user avatar
  • 301
4 votes
2 answers
1k views

I'm trying to recreate my logo in Blender but I'm out of ideas

I have made this a long time ago in Photoshop 3D when it had more support for some effects and was easier to customize. I've been playing around with Blender for the first time now and i'm trying to ...
General_Zenon's user avatar
4 votes
1 answer
4k views

How do I texture paint with glow?

I found someone doing this and I wondered how you do it in blender 2.8. Preferably in cycles as I need to texture bake the final result. I'm willing to add more details if needed.
kachow's user avatar
  • 85
4 votes
1 answer
2k views

Images as emitters constantly come out dull. White emission not actually white. What am I doing wrong?

I have been using Blender for a while but keep hitting this problem that I don't understand. First of all, I don't understand why I white emission shader set to pure white is not actually white ...
Jay Dawg's user avatar
4 votes
1 answer
309 views

Emissive shader does not change much in changes of orders of magnitudes [duplicate]

I'm trying to make some LED lamp but the EMISSIVE feature doesn't react as I expect. I read on the Blender manual that the emission power is defined in Watts per Square Meter. It doesn't really seem ...
PolyMad's user avatar
  • 834
4 votes
1 answer
1k views

Color ramp as Value for Strength input on Emission shader

I am trying to plug the Color Ramp output to the Strength input of an Emission shader which gives me the noise randomnesss as intended. However, color ramps seem to be operating within the range of 0-...
user3484582's user avatar
4 votes
1 answer
592 views

How can I add Emission to the "Mortar" of a grid texture?

I'm new at Blender, and so far I’ve made a simple grid: That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a ...
The Bison's user avatar

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