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0 votes
0 answers
31 views

How do I get my shape to glow, but still have detail?

I am making a fanmade K-pop lightstick for one of my favorite groups but I struggled with the top. It is supposed to be a glowing pink rose. It is supposed to not glow, but when turned on it will let ...
Excitedgoat195's user avatar
0 votes
0 answers
43 views

imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
mr.hooman's user avatar
3 votes
1 answer
323 views

How to make the emission of an object sharper?

I applied the Sine stripes as the emission Textures to the spherical object. As you can see, the difference between where the emission is on (white) and off (black) is not apparent enough, not as ...
Orange Cat's user avatar
0 votes
0 answers
23 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
1 vote
2 answers
65 views

How do I make a texture-covered lamp mesh emit light?

I've been struggling to light a mesh lamp emit light through a texture. If I make the texture itself emission shader, it makes the whole mesh emissive. I'm using a bathroom scene from here (xps file ...
Joey's user avatar
  • 13
2 votes
1 answer
670 views

How to create vacuum rocket engine plume

I would need to create an animation of a rocket engine in a vacuum. It doesn't look like what most people imagine exhaust from a rocket engine to look like. It's like a "quick, slightly luminous ...
Saturn V's user avatar
  • 147
1 vote
1 answer
344 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
Gab's user avatar
  • 11
0 votes
0 answers
181 views

Weird flickering from video source as texture

My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
Gee5K's user avatar
  • 1
0 votes
1 answer
36 views

Emission and Base Colour Texture mirrored [closed]

I'm relatively new to Blender. I purchased a model to use in some animation work I'm trying out. There is a part of it which is supposed to be a screen. When ever I render a texture on this screen it ...
MyrddynEmrys's user avatar
1 vote
1 answer
1k views

Blender USD export won't save Emissive texture as part of USD Preview Surface

I'm trying to create assets using Blender, save them as USDs with their texture information, and bring them into UE5. I'm having two major issues that are holding me back. The first is that when I try ...
Sean Graefen's user avatar
1 vote
0 answers
200 views

Imported sketchfab model has no shadows in cycles, some do, some don't, seems to do with the shaders

I wonder if anyone can help me with this question. When I import certain models from sketchfab into blender, some respond to the light in cycles, while others do not cast a shadow. I saw that in the ...
Gert's user avatar
  • 11
0 votes
0 answers
111 views

Is there a way to make emission shaders look less flat in cycles?

Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
Connor's user avatar
  • 21
0 votes
1 answer
457 views

Blender 2.91.2 Transparency Effect no longer works with emission

I use emissions to create flat renders, and I used this node layout in Eevee for images with alpha channels. The above was provided to me by another user. I've recently updated 2.91.2 and now I can ...
Cullan 'Figgs' Bruce's user avatar
8 votes
1 answer
950 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
Francesco Ferretti's user avatar
3 votes
1 answer
618 views

How can I raise the brightness of just the voronoi part of this shader?

I found a voronoi setup that looks kind of like stars. I want to increase the brigthness to make the stars look like they're glowing. If I raise the emission, it can add too much blinding light to the ...
Martin Marino's user avatar

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