OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture.
Basically, I want to use the Light Power to drive the emission strength.
Is this possible? Because I cant figure it out or find anything about it anywhere!
I'm from a C4D background so, I would use the "User Data" and "XPresso" feature to achieve it there.
Thanks in advance for any help on this.