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Questions tagged [emission]

Light emitting shader

107 questions with no upvoted or accepted answers
3 votes
0 answers
152 views

Weird refractions appear when I use the Emission BSDF with Cycles

Im working on a material for a visual effect i want to recreate. It divides the surface of the object into squares where some light up randomly (comparable to this: https://www.youtube.com/watch?t=16&...
Ferb300's user avatar
  • 31
3 votes
1 answer
372 views

How do I make a crystal glow?

I am trying to make the infinity stones and I am struggling to make them glow. This answers doesn't translate to my issue since the solution involves creating a duplicate of the object scaling down ...
Zano's user avatar
  • 31
2 votes
0 answers
45 views

Emission Pass bug while creating an automation script for PBR bake passes

I am a newbie to scripting and coding in general so this might be a stupid question. I am trying to design an automation script for SimpleBakes addon to automatically select the necessary PBR bake ...
Prakhar Paliwal's user avatar
2 votes
1 answer
43 views

Emission surface act like a down area light -- Not 360 degree

This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ? The only difference between the 2 ...
JYL's user avatar
  • 21
2 votes
0 answers
83 views

Why is the light blowing into one direction?

This is an imported SVG, I used skin modifier for the thickness and Emission shader for the light. But the light is not surrounding but seems having a direction. Does anyone know why it happens and ...
BlenderNueva's user avatar
2 votes
0 answers
720 views

Baking indirect illumination from emissive material to texture (Cycles)

I make models for video games, and bake most of the details to textures that are used in a separate engine (Unreal, Unity, etc). I've tried out baking in Blender, and while stuff like normal maps and ...
Tanagashi's user avatar
1 vote
0 answers
62 views

With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?

I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
gulagkulak's user avatar
1 vote
1 answer
28 views

Emission Material Not Assigning to Selected Faces

Im having a hard time getting colored polygons using the emission shader. I will link the blend file as well. I go into edit mode and select the faces, then I create a new material and change the ...
Owen S's user avatar
  • 11
1 vote
0 answers
27 views

Volume emission and transparent background?

I have a problem with emission volume and transparent background here is the file https://filebin.net/pm3hmhi3gvtdzxqs I have a cube with emission volume and a transparent background but when I render ...
MementoMori's user avatar
1 vote
0 answers
21 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
  • 21
1 vote
0 answers
102 views

Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
  • 90
1 vote
0 answers
62 views

I want to bake emission map from high poly to low poly

I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...
Muhammet Çağlayan's user avatar
1 vote
0 answers
744 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
1 vote
1 answer
339 views

Emission Node, Object and Irradiance Volume Does not Get Along

Newbie here in blender. I'm trying to understand how emission node and light probe works together. I have set up a simple scene that has a light source, floor and a circle. There are things that I ...
Red's user avatar
  • 11
1 vote
1 answer
470 views

Lights/emission not showing through glass

I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50. As you can see from the following screebshots, I copied these transparent glass and emission ...
Francis Mike Nathan's user avatar

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