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0 votes
1 answer
86 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
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0 answers
23 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
0 votes
1 answer
61 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar
1 vote
1 answer
29 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
0 votes
0 answers
147 views

How do I bake a Procedural Emission Material into a Texture?

I followed this tutorial on how to make a galaxy and now I want to import it into UE4. Problem is, UE4 uses a HLSL, and Blender doesn't. I read somewhere that you can bake it into a texture, but ...
Xasthur's user avatar