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0 votes
1 answer
18 views

Linking light Power to a texture emission

OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture. Basically, I want to use the Light Power to ...
Voxel's user avatar
  • 3
1 vote
2 answers
50 views

Emissive gradient sphere

I saw some answers to this question but they do not really work for my need. I have an ellipsoid. I want the center to have a 100% full strength emission at the center, and gradually increase ...
16ar's user avatar
  • 67
0 votes
0 answers
31 views

How do I get my shape to glow, but still have detail?

I am making a fanmade K-pop lightstick for one of my favorite groups but I struggled with the top. It is supposed to be a glowing pink rose. It is supposed to not glow, but when turned on it will let ...
Excitedgoat195's user avatar
3 votes
1 answer
323 views

How to make the emission of an object sharper?

I applied the Sine stripes as the emission Textures to the spherical object. As you can see, the difference between where the emission is on (white) and off (black) is not apparent enough, not as ...
Orange Cat's user avatar
1 vote
1 answer
41 views

Can you Render object emitted light? [closed]

I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
Luponian's user avatar
0 votes
0 answers
61 views

Flickering of shadows and lights in eevee animation

I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
lakerice's user avatar
  • 1,687
1 vote
1 answer
52 views

How to create light falloff in Shading Tab?

I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
user149888's user avatar
1 vote
0 answers
21 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
  • 21
3 votes
1 answer
68 views

Is there a way to change the color of the emissive object without changing the color and strength of the light

So I have this scene and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
Paperfoe's user avatar
1 vote
0 answers
62 views

I want to bake emission map from high poly to low poly

I have a high poly mesh that some part of it has emission. In cycles render view I get a pretty good result with indirect light and bloom effect. What I wanna do is bake that light information into my ...
Muhammet Çağlayan's user avatar
2 votes
2 answers
151 views

How Can I Control Emission Strength from a Light's Power Using a Driver

I'm trying to set up a material's "Emission Strength" so that it is controlled by an area light's "Power" value (for example, adjust the light's power, and the emission strength ...
User's user avatar
  • 31
0 votes
0 answers
29 views

Abnormal Emission Behaviour in Blender

I have been making a glass bottle animation in which the bottle is tilted sideway and supposed to rotate about the Z-axis. The liquid inside the bottle is luminous because I want to achieve a magical ...
XK M's user avatar
  • 1
1 vote
1 answer
254 views

Emissive object still visible when alpha is set at 0

I have made an animated exhaust flame for my project, using a displace modifier on a cylinder and a gradient texture, color ramp, emission & transparent bsdf connected in the shader nodes. Im ...
Slice Dice's user avatar
1 vote
2 answers
322 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
4 votes
1 answer
3k views

How do I Exclude Light from an Emission Object?

I'm making a small solar system, complete with a star and planets. I want the star to appear in the renders, but using it as a light source makes the renders much worse because its light is noisy. I ...
rheaunderstars's user avatar

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