All Questions
Tagged with emission shader-nodes
21
questions
0
votes
1
answer
18
views
Linking light Power to a texture emission
OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture.
Basically, I want to use the Light Power to ...
0
votes
0
answers
19
views
Emission shade problem
Does anyone know why the color of the emission or bloom is giving me a different color than the one of the material?
1
vote
1
answer
52
views
How to create light falloff in Shading Tab?
I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
1
vote
0
answers
102
views
Particle Simulation does not correctly bake negative Frames?
TLDR
The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
0
votes
1
answer
55
views
Adding emission to hair shader
Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
0
votes
1
answer
86
views
Make transparent this black procedural emission using Combine XYZ and Value nodes?
I'm trying to use these CombineXYZ and Value nodes for transparency and emission.
Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
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0
answers
23
views
Bake Multiple emission material/shader nodes into one Texture?
I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
0
votes
1
answer
61
views
Procedural fire - scaling and similar shape on both x and y axis?
This is fire, generated as a procedural volumetric shader:
Viewed from X axis:
from Y axis:
How to get the fire style/shape from x axis to appear on the Y axis as well?
Also, how do I scale up or ...
1
vote
1
answer
29
views
Control or manipulate Fire transparency effects?
I copied this video tutorial.
My blend file:
Now, how do I control the fire transparency? Like these:
1
vote
1
answer
254
views
Emissive object still visible when alpha is set at 0
I have made an animated exhaust flame for my project, using a displace modifier on a cylinder and a gradient texture, color ramp, emission & transparent bsdf connected in the shader nodes. Im ...
1
vote
1
answer
35
views
Cannot create shiny white bands animation as shown in material view
I'm making some wormhole animation where I added white shiny bands to it with Emission using a Wave Texture, but the render output doesn't display as in the following Material Preview:
I'm mixing a ...
2
votes
1
answer
670
views
How to create vacuum rocket engine plume
I would need to create an animation of a rocket engine in a vacuum. It doesn't look like what most people imagine exhaust from a rocket engine to look like. It's like a "quick, slightly luminous ...
0
votes
1
answer
431
views
Make one color of color ramp emissive
I have this cube with a displacement modifier and a color ramp and I'm trying to set the purple part to be emissive.
Any help would be appreciated.
File:
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votes
0
answers
11
views
Object emission only on illuminated side [duplicate]
I'm trying to simulate an image taken by a telescope of objects close to the moon. So far, I have managed to have the moon correctly illuminated, and using the lightpath node, it emits light without ...
0
votes
2
answers
335
views
Emissions not working properly with alpha blending mode
I'm having some trouble getting this emission to work properly. I seem to have everything set up properly, but the emission is only glowing on certain points, as seen below:
I also have the PNG I’m ...