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0 votes
1 answer
18 views

Linking light Power to a texture emission

OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture. Basically, I want to use the Light Power to ...
Voxel's user avatar
  • 3
0 votes
0 answers
19 views

Emission shade problem

Does anyone know why the color of the emission or bloom is giving me a different color than the one of the material?
Antonio Bennett's user avatar
1 vote
1 answer
52 views

How to create light falloff in Shading Tab?

I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
user149888's user avatar
1 vote
0 answers
102 views

Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
  • 90
0 votes
1 answer
55 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
0 votes
1 answer
86 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
Francis Mike Nathan's user avatar
0 votes
0 answers
23 views

Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
0 votes
1 answer
61 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar
1 vote
1 answer
29 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
1 vote
1 answer
254 views

Emissive object still visible when alpha is set at 0

I have made an animated exhaust flame for my project, using a displace modifier on a cylinder and a gradient texture, color ramp, emission & transparent bsdf connected in the shader nodes. Im ...
Slice Dice's user avatar
1 vote
1 answer
35 views

Cannot create shiny white bands animation as shown in material view

I'm making some wormhole animation where I added white shiny bands to it with Emission using a Wave Texture, but the render output doesn't display as in the following Material Preview: I'm mixing a ...
Harry McKenzie's user avatar
2 votes
1 answer
670 views

How to create vacuum rocket engine plume

I would need to create an animation of a rocket engine in a vacuum. It doesn't look like what most people imagine exhaust from a rocket engine to look like. It's like a "quick, slightly luminous ...
Saturn V's user avatar
  • 147
0 votes
1 answer
431 views

Make one color of color ramp emissive

I have this cube with a displacement modifier and a color ramp and I'm trying to set the purple part to be emissive. Any help would be appreciated. File:
Jo xXx's user avatar
  • 420
0 votes
0 answers
11 views

Object emission only on illuminated side [duplicate]

I'm trying to simulate an image taken by a telescope of objects close to the moon. So far, I have managed to have the moon correctly illuminated, and using the lightpath node, it emits light without ...
Luca Ghilardi's user avatar
0 votes
2 answers
335 views

Emissions not working properly with alpha blending mode

I'm having some trouble getting this emission to work properly. I seem to have everything set up properly, but the emission is only glowing on certain points, as seen below: I also have the PNG I’m ...
Cameron Clark's user avatar

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