All Questions
21
questions
1
vote
0
answers
102
views
Particle Simulation does not correctly bake negative Frames?
TLDR
The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
0
votes
1
answer
232
views
Emission particles disappear after first frame in animation render
For some odd reason, the snow in my scene is rendered only for the very first image output. Second frame and onward, the particle effects disappear. Please note that there are stars in the scene - the ...
0
votes
1
answer
758
views
Particles restarting throughout rendered animation
I have a short animation which uses a particle emitter to replicate fire.
If i play the animation through the viewport, all seems fine, and the particles continues until it dissipates.
However, in the ...
0
votes
1
answer
507
views
Colouring a particle system based on the emitter (Blender 3.1.2)
I am quite new to blender but i have to get a task done and i am learning a ton of stuff as i go. So here is my problem:
i want to have a particle system on a plane thats devided x times on the Y and ...
0
votes
0
answers
35
views
Emit object based particles orthogonal to faces on a grid / without overlap
I'd like to emit these hexagon reference objects from the faces of another object in the same way that I can for this plane. Specifically, with the orientation of the hexagons relative to the normal ...
0
votes
2
answers
1k
views
particles are blinking for no apparent reason
I have a glass-like shape with a particle emitter inside and a few forcefields to direct particles. That works well. But I can't understand why the emission of particles seems to be blinking or reset ...
1
vote
1
answer
423
views
Need hair particles to only be on the vertex group, but still sticking out all throughout the mesh
I'm trying to make low poly hair and need the hair particles to only stick out of the top of my mesh on the vertex group I made
5
votes
2
answers
507
views
Randomize distribution of objects (CO2 molecules) in space
I'm producing kind of an environment full of CO2 molecules, the idea is to randomize the CO2 molecules around a porous sphere, however when I do the particle system, they're distributed following ...
0
votes
1
answer
42
views
Speed of particles
I am making a ripple water animation in Blender 2.92.
Everything is looking really good, but I have a problem: The droplet falling into the water falls really slow!.
No matter how I tweak and look ...
3
votes
1
answer
1k
views
Glowing Light Trail - Eevee
Trying to make this effect in eevee:
https://steamcommunity.com/sharedfiles/filedetails/?id=1629004850
I'm looking to make a glowing trail of light, in eevee, which starts of bright but tapers away ...
0
votes
0
answers
86
views
Particle Flow along a Curve with Turbulence
I'd like to replicate the effect in the follwing the picture:
I did create a curve with a particle flow on it already but I don't know how to make this kind of eruption effect.
Scene Download
Would ...
0
votes
1
answer
303
views
Is it possible to render the object 'selection outline', or mimic it in some way, for a particle system?
I am playing around with particle systems, and have been experimenting with this tutorial: https://www.youtube.com/watch?v=2bv973aqx-w
The system emitted particles from an icosphere, but the particle ...
0
votes
1
answer
252
views
Low resolution problem during rendering a particle
i made an simple explosion simulation for creating sprite sheet to my game.
but when i start to render animation at 1920x1080 resolution, explosion still looks low quality.
Here is an example:
Thanks.
0
votes
1
answer
1k
views
Eevee - how to do god rays emitting from a transparent object?
Alright, Im trying to emulate the god rays/light streaks emitted from an explosion like this, in 2.8 eevee -
Ive looked at typical tutorials like https://www.youtube.com/watch?v=MQooOGayOQI and https:...
0
votes
0
answers
556
views
Deflecting particles from a surface
I have a stream of spherical particles, being emitted from a cube face, going through a plane as shown in the crude image below. I'd like to have some of these particles be deflected by the plane at ...