Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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How to select only deformation bones?
Is there a way to select all bones from the vertex group of the mesh?
I have too many overlapping bones that are very tedious to work and some are non-deformer which I wanted to hide and only work ...
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Move Bone Along Path with Constraints
Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
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How do I add Rigify bones that arent generated yet to it's UI
I made a rig that I intended to generate a rigify rig with but I did not use the metarig preset to make the rig so I had to add all the colors and bone collections manually.
The thing is that when I ...
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My Objects keep becoming deformed when I rotate the bones
Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
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How can I adjust bone settings in a generated Rigify rig?
For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
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How can I stretch my model's leg without scaling it?
I want to stretch my model's leg without it getting bigger.
When I move the Heel IK down, the leg stretches, which I don't mind, but the leg also gets bigger, which I don't want to happen. Below is ...
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Can you split all connected bones and change them all to a ''keep offset'' parent automatically in a rig?
Like I do here, but automatically.
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How to make the bones of the two arms have the same direction?
I want the X and Z axis directions of the left and right arms to be the same.I used shift+N but it failed. Is there any other way?
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What are Blender equivalents to Softimage constraints?
Thank you for taking the time to read this. I've been struggling to get my shoulder armor for my Mega Man X project to work with an IK system. I stumbled upon a blogpost that potentially has some ...
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How can I rotate my rig's hip bone without moving the feet?
I want to move my rig's hip bone while keeping the feet in place.
I've been stuck on this for days but I feel like I'm so close to solving this problem.
The feet move up and down when the waist/hip ...
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Why is my character's arm moving when I move the core bone?
Dear Blender Exchange people, i'm working on animating a character for a game i'm working on, and I had animated walking animations for every direction. After I finished those, I made an idle ...
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Blender Pole Target Rotates Wildly When IK Target, PoleTarget, or Any Other Bone Gets Moved
I have IK constraints all over this thing, but the knees are broken. They were fine when I first made them, and now they're doing this:
Crazy Knees Being Obnoxious via Imgur
I've tried replacing the ...
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How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
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Disable Icosphere
I had two meshes imported into Blender. I corrected their vertex groups and weights, exported and imported them into the game. I launched the game and everything was ok, but I needed one more minor ...
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Are Bendy bone And Spine IK exportable to UE?
Are Bendy Bones and Spine IK exportable to UE?