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17 questions with no upvoted or accepted answers
2 votes
0 answers
858 views

Bad bone rotation in Unity humanoid

It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working. It is working ...
Cenda's user avatar
  • 845
1 vote
1 answer
124 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
1 vote
0 answers
304 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
Peter's user avatar
  • 111
1 vote
0 answers
162 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
Falavel Denis's user avatar
1 vote
0 answers
132 views

My blender animation is wrong in unity3d

I'm trying to make a paper plane animation controlled by bones.Everything is OK when I play the animation in blender's timeline.But when I export it to unity3d, animations are going wrong. I don't ...
anxi's user avatar
  • 11
1 vote
1 answer
1k views

Removing Parent (Bone relative) but keeping animation

I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone. Now that the animation ...
Silas's user avatar
  • 11
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11
0 votes
0 answers
218 views

Export equipable armor parts for unity

I'm new to blender and 3D modeling, I want to export armors as parts like upper body boots, gloves, so on.. and I want to be able equip and unequip in unity game, problem is bone weights are not ...
Martian's user avatar
  • 11
0 votes
1 answer
42 views

Object On Characters Back Follows Character but Not In Unity

I have a backpack object attached to my character model in Blender. It is parented to the armature, and then the chest bone. It moves well with the character in Blender completely fine. But when I ...
ILoveMyDada's user avatar
0 votes
0 answers
300 views

Switching local Z and Y axis for a bone

I am using blender to import a humanoid model into my unity application. I am currently having an issue in my unity application, I have an external sensor strapped to my leg which sends quaternion ...
Luke Rayner's user avatar
0 votes
0 answers
730 views

Blender to unity fix armature deform super problem

I have a super problem trying to port a created mod in blender to unity, the mod was done using a game template (cityskilines citizen armature template). I bind my model to armature, transfer and ...
Serena Poketeen's user avatar
0 votes
1 answer
255 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
Nekros Mantis's user avatar
0 votes
0 answers
757 views

Best solution for hinges and pistons in Blender + Unity?

I am looking for the best process in exporting assets to Unity which have interacting hinges and pistons, such as the image below. I am assuming that weight painting won't work in this case, and that ...
Nolan's user avatar
  • 157
0 votes
1 answer
2k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
835's user avatar
  • 717
0 votes
1 answer
249 views

How to add new bone to my current control rig for animation?

I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
Kasiel's user avatar
  • 1

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