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1 vote
1 answer
124 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
0 votes
1 answer
249 views

How to add new bone to my current control rig for animation?

I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
Kasiel's user avatar
  • 1
1 vote
1 answer
515 views

How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
DreamMixGames's user avatar
1 vote
1 answer
808 views

Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
Matt's user avatar
  • 11
0 votes
0 answers
730 views

Blender to unity fix armature deform super problem

I have a super problem trying to port a created mod in blender to unity, the mod was done using a game template (cityskilines citizen armature template). I bind my model to armature, transfer and ...
Serena Poketeen's user avatar
0 votes
1 answer
255 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
Nekros Mantis's user avatar
2 votes
1 answer
4k views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
Orisin's user avatar
  • 21
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11