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I'm new to blender and 3D modeling, I want to export armors as parts like upper body boots, gloves, so on.. and I want to be able equip and unequip in unity game, problem is bone weights are not exporting when I exporting armor only without character, I Tried to export with character and in unity saved that armor parts as prefabs and I remove them from character, but.. when I tried to equip again that prefabs they are not working no more they are transparent, skinned mesh renderer got problems.

Can anyone explain how to do wha I want? or link some tutorials?

here is screens from blender I created different collections for character and armor parts: enter image description here enter image description here

result in unity: enter image description here

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  • $\begingroup$ Vertex groups are fine? Otherwise you'd have to skin the armor: blender.stackexchange.com/questions/67625/how-to-rig-clothes $\endgroup$
    – brockmann
    Commented Jul 17, 2021 at 19:40
  • $\begingroup$ yes vertex groups are fine, but if I export without character its not exporting that parts when armature is disabled(character) I think I dont know :( $\endgroup$
    – Martian
    Commented Jul 17, 2021 at 19:42
  • $\begingroup$ Do you export to FBX? Should work... You can always export and re-import to check. $\endgroup$
    – brockmann
    Commented Jul 17, 2021 at 19:43
  • $\begingroup$ yes fbx Im trying to make game in unity $\endgroup$
    – Martian
    Commented Jul 17, 2021 at 19:44
  • $\begingroup$ armor is not following bones in unity when exported parts only(if i export with character its ok) as fbx but in blender is fine $\endgroup$
    – Martian
    Commented Jul 17, 2021 at 19:46

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