All Questions
33
questions
3
votes
1
answer
1k
views
Multiples animations in a single blend file
For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set ...
2
votes
1
answer
564
views
Animating a spring in a unity compatible way
I want to model and animate a spring in blender. But my animation seems not to be compatible with unity.
What I tried so far:
Curve
Created a curve and added volume to it
Added a Bone
Mapped the bone ...
2
votes
2
answers
2k
views
Some partial animations cannot play as additive in Unity
I am making a character in Blender and animating it through Unity's Animator Controller.
I have a Base layer in Unity which animates the basic body movements, and an Additive layer which animates the ...
2
votes
1
answer
4k
views
Blender Armature/Rig exported, without Bones but with Animations (to Unity)
When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic.
I can't reconfigure the rig, because Unity doesn't find the bones.(...
2
votes
0
answers
858
views
Bad bone rotation in Unity humanoid
It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working.
It is working ...
1
vote
1
answer
4k
views
Unity messed up weight painting from FBX file exported from Blender
Here, this is the model I made, "RightMainBayBone" is rotated and it rotates connected meshes:
In Blender, it works fine. But when I imported in Unity and rotate the bone, it also rotate other meshes:...
1
vote
1
answer
516
views
How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]
I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
1
vote
1
answer
1k
views
How does bone roll affect the rig importing into Unity game engine if it does at all?
For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
1
vote
1
answer
808
views
Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more
Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
1
vote
1
answer
124
views
Adding IK to existing animations
I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot.
I tried IK at the start and gave up because of a bug, then made quite a few ...
1
vote
1
answer
2k
views
Blender to Unity Mesh Deformation
Animations and model looks great in blender. I import into unity and it this deformation happens and I can't seem to get rid of it.The animations all play correctly in unity but the deformation on the ...
1
vote
0
answers
304
views
Keyframe interpolation results in bouncy feet
I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
1
vote
0
answers
162
views
Problem Mesh Renderer in Unity
I have a simple Object and one armature (1 bones).
In Unity, object have a Mesh renderer like this :
WIth a Ctrl/P, I set the object's parenting to armature
In Unity, a black zone appears and a ...
1
vote
0
answers
132
views
My blender animation is wrong in unity3d
I'm trying to make a paper plane animation controlled by bones.Everything is OK when I play the animation in blender's timeline.But when I export it to unity3d, animations are going wrong.
I don't ...
1
vote
1
answer
1k
views
Removing Parent (Bone relative) but keeping animation
I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone.
Now that the animation ...