Skip to main content

All Questions

Tagged with
3 votes
1 answer
1k views

Multiples animations in a single blend file

For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set ...
Kane's user avatar
  • 133
2 votes
1 answer
564 views

Animating a spring in a unity compatible way

I want to model and animate a spring in blender. But my animation seems not to be compatible with unity. What I tried so far: Curve Created a curve and added volume to it Added a Bone Mapped the bone ...
Gonios's user avatar
  • 23
2 votes
2 answers
2k views

Some partial animations cannot play as additive in Unity

I am making a character in Blender and animating it through Unity's Animator Controller. I have a Base layer in Unity which animates the basic body movements, and an Additive layer which animates the ...
BadFeeling's user avatar
2 votes
1 answer
4k views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
Orisin's user avatar
  • 21
2 votes
0 answers
858 views

Bad bone rotation in Unity humanoid

It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working. It is working ...
Cenda's user avatar
  • 845
1 vote
1 answer
4k views

Unity messed up weight painting from FBX file exported from Blender

Here, this is the model I made, "RightMainBayBone" is rotated and it rotates connected meshes: In Blender, it works fine. But when I imported in Unity and rotate the bone, it also rotate other meshes:...
modernator's user avatar
1 vote
1 answer
516 views

How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
DreamMixGames's user avatar
1 vote
1 answer
1k views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
Kaj Sonander's user avatar
1 vote
1 answer
808 views

Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
Matt's user avatar
  • 11
1 vote
1 answer
124 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
1 vote
1 answer
2k views

Blender to Unity Mesh Deformation

Animations and model looks great in blender. I import into unity and it this deformation happens and I can't seem to get rid of it.The animations all play correctly in unity but the deformation on the ...
George Fabish's user avatar
1 vote
0 answers
304 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
Peter's user avatar
  • 111
1 vote
0 answers
162 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
Falavel Denis's user avatar
1 vote
0 answers
132 views

My blender animation is wrong in unity3d

I'm trying to make a paper plane animation controlled by bones.Everything is OK when I play the animation in blender's timeline.But when I export it to unity3d, animations are going wrong. I don't ...
anxi's user avatar
  • 11
1 vote
1 answer
1k views

Removing Parent (Bone relative) but keeping animation

I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone. Now that the animation ...
Silas's user avatar
  • 11

15 30 50 per page