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Questions tagged [forward-kinematics]

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0 votes
1 answer
44 views

Rigging Issue: Rotating bone rotates object on wrong pivot point/wrong way

I have been trying to rig a drum kick pedal, and found a free rig online. I copied the rig for the kick pedal, but for some reason, the pad that is supposed to rotate, does not rotate in the same way ...
noyou's user avatar
  • 67
1 vote
1 answer
31 views

Fk to IK on arm is causing arm to rotate

When I change from FK to IK on my character's arm the bicep rotates, what is causing this and how do I fix it? I think it's something to do with the bone locations in the arm but I'm not sure how to ...
Elven_Randomness's user avatar
0 votes
0 answers
20 views

I want one controller to affect the whole Rig

I have created a rig that moves all the desired parts but I need one main control to affect everything at once such that individual controls rotate around allowed axis when that main control is moved
Ovu Enyenihi's user avatar
0 votes
0 answers
132 views

Ellie's fk isn't working

I downloaded the ellie model from blender studio and the fk isn't working. I have no clue on what to do. Model link for download: https://studio.blender.org/characters/ellie/v1/
TalMic's user avatar
  • 11
0 votes
0 answers
32 views

Calculate the location of the bones in Blender from BVH

I know that bpy.ops.pose.paths_calculate can be used to calculate the position of a bone at any time, but I don’t know the details. My task is as follows: first, a ...
li chambin's user avatar
0 votes
0 answers
39 views

What is more preferable to use combined FK/IK rig or separate rigs?

I'm newbie in blender and making my first animation all by myself. So what will be more user-friendly for me and what are pros and cons overall in both variants?
Pierre Rambal-Cochet's user avatar
0 votes
0 answers
702 views

How do I make an on/off switch for FK and IK limb rigs?

I want to try and do the same thing rigify's rig system did and make a menu that allows me to switch between the IK and the FK limbs for my character's arms and legs. Right now, all I have is one ...
Stephen's user avatar
  • 313
0 votes
0 answers
40 views

IK elbows twist mesh Fk poles face bend the wrong way

Whenever I try pose my model using Ik_arms the arms bends the wrong way.And if I turn the pole controls on they bend the correct way but the mesh twists.How can I stop the mesh from twisting when ...
Quincy Mtshali's user avatar
2 votes
2 answers
1k views

"Snow" character rig - How to use FK arms and legs controls?

So as you all might know, Blender recently released an official free character rig "Snow" that can help you gain animation skills. And everything seems good except for the FK arm rigs and ...
sean's user avatar
  • 23
0 votes
1 answer
333 views

How do I create blendable animations for Unity that use IKs?

So, I have two animations I have made. An idle animation and a swing animation: I have tried to blend these in unity as a test for when I add in running, or sliding, etc. But I ended up with this: ...
user1539405's user avatar
0 votes
0 answers
119 views

How do I get rigify arm IK bones to no longer aim toward origin?

I am modeling a tennis player with rigify. I have created several actions (forehand, backhand, etc), all of which work when tested alone. I did them at the origin of the scene. My problem is, when ...
Charlie Peppler's user avatar
0 votes
1 answer
1k views

How do I convert this FK leg to IK without getting rid of animation

I have this character here that has motion capture on him but I want the legs to be put into IK instead of using FK without getting rid of the motion capture I got from Mixamo. I've tried "baking&...
Mr Calamari's user avatar
0 votes
0 answers
192 views

Mesh Crumples at Elbow When Arm is Rotated

When I rotate my characters arm so that both the upper and lower arm are facing down, the mesh at the arm moves around like it is crumpled. I do not believe this is a problem with the weight paint, ...
RBlong2us's user avatar
  • 1,355
0 votes
0 answers
251 views

How to apply FK/IK for certain keyframes?

I'm animating a charracter and need him to switch between IK and FK controls for a certain action, but there's no way to set that afaik. If you set it at IK, the entire animation for that body part ...
LuckyCOINNNN's user avatar