All Questions
7
questions
0
votes
1
answer
363
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Export Bendy bone squishy deformation?
I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
0
votes
1
answer
438
views
Importing to Unity, broken arm
I have a model in Blender, when I export it as an FBX (default options, with animations) he comes in fine, except for his upper arm on one side. Which looks broken.
All the animations work fine too, ...
0
votes
1
answer
255
views
Blender to Unity: Animation is wrong applied
getting animations to Unity is usually not a problem at all, but today I tried something new.
I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
1
vote
0
answers
304
views
Keyframe interpolation results in bouncy feet
I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
2
votes
1
answer
4k
views
Blender Armature/Rig exported, without Bones but with Animations (to Unity)
When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic.
I can't reconfigure the rig, because Unity doesn't find the bones.(...
1
vote
0
answers
383
views
How to export duplicate bone instances as an FBX?
I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
0
votes
1
answer
2k
views
Animation flipped 180 degrees in Unity with .fbx export
I don't know if the problem is in Unity or in Blender. I'm asking both communities.
When exporting an armature animation from Blender with .fbx format and playing it in Unity, it always flips the ...