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How do I create blendable animations for Unity that use IKs?
So, I have two animations I have made. An idle animation and a swing animation:
I have tried to blend these in unity as a test for when I add in running, or sliding, etc. But I ended up with this:
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Export equipable armor parts for unity
I'm new to blender and 3D modeling, I want to export armors as parts like upper body boots, gloves, so on..
and I want to be able equip and unequip in unity game, problem is bone weights are not ...