All Questions
12
questions
1
vote
1
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124
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Adding IK to existing animations
I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot.
I tried IK at the start and gave up because of a bug, then made quite a few ...
0
votes
1
answer
249
views
How to add new bone to my current control rig for animation?
I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
-1
votes
1
answer
1k
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New bone in armature doesn't move in animation after export into unity
I rigged model in Mixamo and then I used this armature to animate my model.
Now I had to add bone to my armature but I don't get it how to do it. I has three different situations with this.
When I ...
0
votes
1
answer
363
views
Export Bendy bone squishy deformation?
I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
1
vote
1
answer
515
views
How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]
I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
1
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1
answer
1k
views
How does bone roll affect the rig importing into Unity game engine if it does at all?
For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
1
vote
1
answer
808
views
Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more
Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
1
vote
1
answer
4k
views
Unity messed up weight painting from FBX file exported from Blender
Here, this is the model I made, "RightMainBayBone" is rotated and it rotates connected meshes:
In Blender, it works fine. But when I imported in Unity and rotate the bone, it also rotate other meshes:...
0
votes
0
answers
756
views
Best solution for hinges and pistons in Blender + Unity?
I am looking for the best process in exporting assets to Unity which have interacting hinges and pistons, such as the image below.
I am assuming that weight painting won't work in this case, and that ...
1
vote
0
answers
383
views
How to export duplicate bone instances as an FBX?
I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
0
votes
1
answer
2k
views
Editing a rigged mesh (MakeHuman > Blender > Unity)
I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
2
votes
0
answers
858
views
Bad bone rotation in Unity humanoid
It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working.
It is working ...