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0 votes
1 answer
2k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
1 vote
1 answer
1k views

Removing Parent (Bone relative) but keeping animation

I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone. Now that the animation ...
0 votes
1 answer
255 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
-1 votes
1 answer
1k views

New bone in armature doesn't move in animation after export into unity

I rigged model in Mixamo and then I used this armature to animate my model. Now I had to add bone to my armature but I don't get it how to do it. I has three different situations with this. When I ...
1 vote
1 answer
124 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
0 votes
1 answer
415 views

Bendy Bones Deforming when Importing to Unity from Blender

I have recently created some vine animations that grow from the base of a plant. I used multiple bendy bones per vine that would stretch and move the mesh. However when I import it into unity it doesn'...
1 vote
1 answer
808 views

Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
2 votes
1 answer
564 views

Animating a spring in a unity compatible way

I want to model and animate a spring in blender. But my animation seems not to be compatible with unity. What I tried so far: Curve Created a curve and added volume to it Added a Bone Mapped the bone ...
0 votes
1 answer
249 views

How to add new bone to my current control rig for animation?

I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
1 vote
1 answer
1k views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
0 votes
1 answer
363 views

Export Bendy bone squishy deformation?

I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
0 votes
1 answer
333 views

How do I create blendable animations for Unity that use IKs?

So, I have two animations I have made. An idle animation and a swing animation: I have tried to blend these in unity as a test for when I add in running, or sliding, etc. But I ended up with this: ...
0 votes
0 answers
218 views

Export equipable armor parts for unity

I'm new to blender and 3D modeling, I want to export armors as parts like upper body boots, gloves, so on.. and I want to be able equip and unequip in unity game, problem is bone weights are not ...
0 votes
1 answer
42 views

Object On Characters Back Follows Character but Not In Unity

I have a backpack object attached to my character model in Blender. It is parented to the armature, and then the chest bone. It moves well with the character in Blender completely fine. But when I ...
1 vote
1 answer
515 views

How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...

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