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1 vote
1 answer
30 views

How can i move a bone in edit mode without it affecting the Weight paint?

I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
Germain's user avatar
  • 11
0 votes
0 answers
25 views

Root bone moving carry joint twice as far as it should

I have everything parented to a root bone and my carry joint is constrained to the hand bone (this is so that I have the option to keyframe in influence and swap which hand the carry joint is in mid ...
Rick's user avatar
  • 1
0 votes
0 answers
26 views

How do I fix an upper arm and shoulder not bending correctly?

I'm not very sure how this happened but I assume this issues started when model wasn't in a T pose before I generated rig. When I tried to rotate my upper arm bone on the right shoulder to put it in a ...
William's user avatar
  • 19
0 votes
0 answers
15 views

While in Bone Edit mode, is it possible to change individual bone's Viewport Display to different types/styles?

Ex: Some bones would look Octahedral while others are B-Bone's. I know I can use custom shapes for different bones in Pose Mode but it seems in Edit Mode you're only allowed one type. I like ...
Expandular's user avatar
0 votes
0 answers
34 views

IK weird behavior

I always use a simple IK setup for the arms : Wrist IK ( Target Elbow ) + Elbow IK ( target Shoulder 2 ) Wrist + Copy rotation modifier with Wrist IK as target It always worked on thousand of model ...
ShuLien022's user avatar
1 vote
1 answer
37 views

Teeth fall out of the lower jaw when I move/rotate the bone

I downloaded this free shark model (https://sketchfab.com/3d-models/great-white-shark-e4f107a6d87b424fb165aba9a53d0665) and imported it into blender: https://www.dropbox.com/scl/fi/...
sireka's user avatar
  • 13
1 vote
1 answer
33 views

IK Chain Confusion: Unable to affect hand's rotation without affecting whole chain

I've built about a dozen IK chains before. I must be going senile over here. When I rotate the hand control in what I believe is a standard IK setup, the entire arm rotates. I am unable to affect only ...
JPBiv's user avatar
  • 13
0 votes
0 answers
11 views

Spine and rest of rig won't work together- Any solutions?

I recently made a rig of a model, but after some posing tests, I decided it needs an additional spine collum, as can be seen in the image. I tried multiple times to make the spine and other chest/...
Arun Pabuwal's user avatar
0 votes
1 answer
44 views

Rigging Issue: Rotating bone rotates object on wrong pivot point/wrong way

I have been trying to rig a drum kick pedal, and found a free rig online. I copied the rig for the kick pedal, but for some reason, the pad that is supposed to rotate, does not rotate in the same way ...
noyou's user avatar
  • 67
1 vote
1 answer
41 views

rig doesn't work correctly

I'm trying to rig my first organic model and the problem i have is that the sleeves disconnect with the body, the collar also moves along with the sleeve. I did this all with automatic weights.
Louis's user avatar
  • 93
0 votes
0 answers
42 views

Rigging a Martian tripod - Leg struts

I am fairly new to Blender and finding my way around. A project I have is to rig and animate this model. I do own this legitimately. So far I have rigged the body, upper legs, lower legs and feet ...
marky mark's user avatar
0 votes
0 answers
29 views

Joining rigs deletes parts

I'm trying to give a humanoid character bird feet. I'm using rigify to make the armature. Every time I try to frankenstein the bird feet bones onto the rest of the body, it deletes the character's ...
FearwithaB's user avatar
1 vote
2 answers
35 views

Manually created vertex group affects area that should not be affected

I manually grouped all vertexes to bones and all of them act properly except for the "shin-L" one Exact same bone on other side acts properly: Weight paint mode did't give me any more ...
ПРОГрамЕРисТиКУеТ's user avatar
0 votes
0 answers
29 views

Why IK shoulders coming unattached when animated?

I'm pretty new to rigging. My robot friend here has IK arms with pole targets for the elbows. He's animating nicely but his shoulders are not appearing to stay connected when dramatic spine movement ...
Zach Bowen's user avatar
0 votes
0 answers
21 views

Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar

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