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0 votes
0 answers
37 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
0 votes
1 answer
15 views

Fixing the Rotational Origin of a Bone

I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
Ethan's user avatar
  • 158
0 votes
1 answer
32 views

I can't see my rig!

My character has a rig but I can't see it in Object mode, Pose mode, I checked if the rig is hidden and it is visible when I look on the right.
Zoe Maya Animations's user avatar
1 vote
1 answer
22 views

Rigging a medal that swings along a ring

I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
noyou's user avatar
  • 67
1 vote
1 answer
46 views

Why is the mesh getting messed up when I rotate the bone?

Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
Anas Chohdary's user avatar
1 vote
1 answer
25 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
0 votes
0 answers
35 views

How to add an IK-FK snapping feature to a rig?

I've recently made IK-FK switch drivers for my rig experiment, but is there a way to add an IK-FK snapping function similar to that of a Rigify rig? In other words, I want to add some buttons to the ...
Daffodil's user avatar
0 votes
0 answers
22 views

How to display custom bone properties in Pose Mode at all times?

I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
Daffodil's user avatar
2 votes
1 answer
29 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
1 answer
36 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
0 votes
1 answer
36 views

How can I edit Armature in Edit mode?

I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
kenchiu's user avatar
0 votes
0 answers
17 views

How to align grease pencil objects and mesh in a rig with bone relative?

I am finding issues pairing the grease pencil object in a rig. I have been following the instructions as per the youtube tutorial by Sophie Jantak however I have made my own model from scratch and ...
Sampada Kokane's user avatar
2 votes
1 answer
263 views

Where are the rig layers in blender 4.1?

I am currently using the Blender 4.1. It seems like they removed or moved bone layers, does anyone know where it is now? This is what it looks like in 4.1
Isak Fjeld Rasmussen's user avatar
1 vote
1 answer
60 views

How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 13

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