All Questions
50
questions
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
56
views
How to fix weird cloth physics behaviour? (Armature + Cloth simulation)
I'm struggling to figure out why my dress glitches out when I move a hip bone. What happens is that after a hip moves, it bends in a weird way as if it had some weight painting but it doesn't.
The way ...
1
vote
1
answer
63
views
How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
2
votes
0
answers
39
views
How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
-1
votes
1
answer
36
views
How to get rubber thing to deform as mini gun moves up and down instead of moving with it?
How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2.
I used automatic weights it is not working.
Please watch whole gif
Video
do i need soft ...
0
votes
0
answers
19
views
Rigged Object does not effect the floor in physics simulation Rigid Body
Here you can see my scene. The skeleton is rigged with an armature. on the left side i created a spehere to demonstrate that the simulation is working. When i animated the skeleton i choose mesh ...
0
votes
0
answers
16
views
Make meshes with armature (converted from B-Bones) fall onto plane in a pile
I'm new to blender so please bear with me–
I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...
0
votes
1
answer
88
views
How to hook to an object without bending the mesh in the wrong direction?
I have a question about trying to hook object ends. The idea is to link an air hose to the valve of a dive tank on one end, and have it link to the mouthpiece on the other end. Both work fine when ...
1
vote
0
answers
123
views
How to prevent bones from transforming between frame 1 and frame 2
I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics ...
1
vote
1
answer
354
views
Make Unweighted Clothing follow Rig in Pose Mode
I have a character modeled and rigged with clothing, and I want to maker her sit in pose mode.
The vest is weight painted so that the part of the vest around the shoulders and upper back follows the ...
0
votes
0
answers
59
views
How to make whiskers interact with the ground?
I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
0
votes
1
answer
760
views
Is it possible to add spring bones on 2 different armatures?
I have an animation with 2 models, which means that they have 2 different armatures. I wanna use spring bones for hair, and breast physics. But it seems like when I stop the interactive mode so that ...
2
votes
1
answer
343
views
Rigid body chain with armature breaks
I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
0
votes
0
answers
185
views
Physic Simulation of copper Cable
I'm trying to model realistic physics of different copper cables in blender 2.92. My goal is to drop the Cables in a bin and see how they are deformed by collision.
I already tried a cloth and soft ...
1
vote
1
answer
465
views
I have a Mesh with an Armature. The Mesh has a "Mesh Deform" modifier, which itself has physics. Why does it break when Rendered?
I am probably missing something very obvious---maybe a modifier stack problem, more likely it's a parenting issue, or else I don't understand Mesh Deform well enough.
This is a simplified example. ...