All Questions
16
questions
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
69
views
How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
0
votes
0
answers
60
views
How to make whiskers interact with the ground?
I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
0
votes
0
answers
22
views
How to setup reciprocating compressor rig? [duplicate]
Note: I put my object names in "".
I need to rig this reciprocating compressor such, that rotating the "Rotary Base" at its center, should pull the "Rotary Shaft" at the &...
1
vote
0
answers
70
views
how to make a rigged model move a rigid body object
I have rigged arms in a scene and I have a ragdoll. and I want to animate the hand so it can slap the ragdoll around. but when I keyframe the hand to go to where the ragdoll is standing the ragdoll ...
0
votes
1
answer
62
views
How to make a mesh follow certain rules?
I am unable to understand a scenario where a whole turret is moving with an empty object. And it also follows physics rules.. Like if empty is moved along side z axis, mesh will move till a certain ...
0
votes
1
answer
1k
views
Disable deforming with armature
I want to create an animation of a stormtrooper. For test purposes, I've set up a simple armature with some cubes as armor. When I parent them to the armature and move/rotate bones, the cubes get ...
1
vote
1
answer
2k
views
Object physics not working when moved with armature?
I'm a complete novice when it comes to doing anything other then making basic models in blender so if there's a simple solution to this i'm sorry I didn't figure it out already.
I've been working on ...
1
vote
0
answers
162
views
Mechanical Rigging w/ physics
I'm rigging a jet drone (jets on the end of mechanical legs that are attached to a cube) and I would like for it to actually have physics.
Below is the model and rigging:
I'd like for it to be that ...
4
votes
1
answer
2k
views
Cloth sim not obeying hooks
I have been studying techniques for creating cloth rigs recently and I hit a snag with what looks to be the commonly agreed upon solution for cloth that must move with bones, which is hooking certain ...
3
votes
1
answer
419
views
How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?
I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
3
votes
3
answers
4k
views
Precise Mechanical Rigging of two arms connected by a rod
https://youtu.be/86DtgBiUDvI
I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod.
As you can see, the animation ...
52
votes
2
answers
53k
views
How to make rig that reacts to gravity or seem to behave physically correct?
Here's a nice, strangely familiar hat. It's rigged with three bones.
Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
6
votes
1
answer
961
views
Rag doll in game engine?
I've seen some videos on a working rag doll in the game-engine, and I've always wondered on how to make one. Also, if I a rag doll effect is created, I need it to not be affected by animations (i.e. ...
0
votes
0
answers
1k
views
Apply rigid body physics to armature
I have a fully rigged human character and want this guy to lay flat on a cube with the back. The lower legs should be pulled downwards by gravity at the knees.
How can I add physics to the armature ...