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21 questions with no upvoted or accepted answers
3 votes
1 answer
419 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
street_taco's user avatar
2 votes
0 answers
44 views

How do i turn my character into a ragdoll during an animation

Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
SleepyCat's user avatar
2 votes
0 answers
675 views

Rigid body objects interact with armature bone?

Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects? Will this possible in the next blender updates?
diniulian's user avatar
  • 932
2 votes
0 answers
953 views

Is it possible to apply cloth simulation and collision on a character?

I have a character that I created and built the armature for the character but I want it to make it so when the character touches his face, his face does something similar to the cloth simulation on ...
user2883800's user avatar
1 vote
0 answers
125 views

How to prevent bones from transforming between frame 1 and frame 2

I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics ...
EverythingerTruten's user avatar
1 vote
0 answers
70 views

how to make a rigged model move a rigid body object

I have rigged arms in a scene and I have a ragdoll. and I want to animate the hand so it can slap the ragdoll around. but when I keyframe the hand to go to where the ragdoll is standing the ragdoll ...
Salsa's user avatar
  • 21
1 vote
0 answers
194 views

How do I prevent armature+animation from overriding physics in rigid body simulation?

I've been running into a problem where objects that are animated with armatures do not behave as I expect in a rigid body simulation. I put together an example to show the problem that I'm having. In ...
apetro343's user avatar
1 vote
0 answers
162 views

Mechanical Rigging w/ physics

I'm rigging a jet drone (jets on the end of mechanical legs that are attached to a cube) and I would like for it to actually have physics. Below is the model and rigging: I'd like for it to be that ...
Fayabella's user avatar
1 vote
0 answers
108 views

The armature stays in the air instead of falling

If I click on Alt+A the armature (rigged) doesn't fall, it just stays in the air. I tried to add a "rigid body" but this doesn't help. (sorry about my english-speaking)
ilya's user avatar
  • 11
0 votes
0 answers
19 views

Rigged Object does not effect the floor in physics simulation Rigid Body

Here you can see my scene. The skeleton is rigged with an armature. on the left side i created a spehere to demonstrate that the simulation is working. When i animated the skeleton i choose mesh ...
manu000's user avatar
  • 41
0 votes
0 answers
16 views

Make meshes with armature (converted from B-Bones) fall onto plane in a pile

I'm new to blender so please bear with me– I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...
chickey's user avatar
0 votes
0 answers
60 views

How to make whiskers interact with the ground?

I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
MasterMind's user avatar
0 votes
0 answers
187 views

Physic Simulation of copper Cable

I'm trying to model realistic physics of different copper cables in blender 2.92. My goal is to drop the Cables in a bin and see how they are deformed by collision. I already tried a cloth and soft ...
Jesssi's user avatar
  • 1
0 votes
1 answer
468 views

I have a Mesh with an Armature. The Mesh has a "Mesh Deform" modifier, which itself has physics. Why does it break when Rendered?

I am probably missing something very obvious---maybe a modifier stack problem, more likely it's a parenting issue, or else I don't understand Mesh Deform well enough. This is a simplified example. ...
confusionperpetual's user avatar
0 votes
0 answers
86 views

Hair bones aren't showing up properly in my scene collection

I just got done with the entire armature. Weight painting etc, everything is rigged and the hair is weight painted properly onto the hair bones I've made for my model. My issue is that in the scene ...
frosted_roses's user avatar

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