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1 vote
0 answers
125 views

How to prevent bones from transforming between frame 1 and frame 2

I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics ...
EverythingerTruten's user avatar
2 votes
1 answer
345 views

Rigid body chain with armature breaks

I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
8foldhero's user avatar
  • 107
0 votes
1 answer
1k views

Active dynamic rigid body object does not move since linked to armature

i have tried everything and it does not move as an dynamic active object. clear parent does not help. it has an "child of" object constraint: There is no passive object. at least not yet. ...
マリー・ローズ's user avatar
3 votes
3 answers
4k views

Precise Mechanical Rigging of two arms connected by a rod

https://youtu.be/86DtgBiUDvI I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the animation ...
Log's user avatar
  • 125