All Questions
4
questions
1
vote
0
answers
125
views
How to prevent bones from transforming between frame 1 and frame 2
I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics ...
2
votes
1
answer
345
views
Rigid body chain with armature breaks
I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
0
votes
1
answer
1k
views
Active dynamic rigid body object does not move since linked to armature
i have tried everything and it does not move as an dynamic active object. clear parent does not help. it has an "child of" object constraint:
There is no passive object. at least not yet. ...
3
votes
3
answers
4k
views
Precise Mechanical Rigging of two arms connected by a rod
https://youtu.be/86DtgBiUDvI
I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod.
As you can see, the animation ...