Here you can see my scene. The skeleton is rigged with an armature. on the left side i created a spehere to demonstrate that the simulation is working. When i animated the skeleton i choose mesh colision and deform. When i play the simulation the skeleton mesh does not effect the floor as it should. I think this is beacause of the pivot point if the seperate objects. The Pivot Point is under the skeletton for all objects.
Maybe there is an easier way of doing this simulation. Thanks for your help