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I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics enabled, use the child of bone constraint to parent bones to their colliders and then put rigid body constraints in places where joints should be.

The ragdoll works great but I ran into a small issue. Between frame 1 and 2 of the animation, the bones in the rig transform in weird ways, some move, some flip, some rotate. I tried to look for any similar issue on the web but couldn't find anything.

I would be really grateful if anyone told me what I did wrong and how to solve it even if it meant redoing the ragdoll from scratch.

You can see the bones moving generally closer, but also notice how some bones from the spine and legs flip

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  • $\begingroup$ Hello, maybe share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Jul 17, 2022 at 21:50
  • $\begingroup$ @moonboots Oh sorry, I'm new to this forum and didn't know you had to do this. I just uploaded the file. $\endgroup$ Commented Jul 18, 2022 at 8:30
  • $\begingroup$ it looks like there's a problem of transform (scale), but if you apply the scale it looks like it will mess up the whole thing, there may be a way to correct that, or do it again but this time apply the scale of your objects? I hope someone will answer in detail... $\endgroup$
    – moonboots
    Commented Jul 18, 2022 at 9:37

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