I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics enabled, use the child of bone constraint to parent bones to their colliders and then put rigid body constraints in places where joints should be.
The ragdoll works great but I ran into a small issue. Between frame 1 and 2 of the animation, the bones in the rig transform in weird ways, some move, some flip, some rotate. I tried to look for any similar issue on the web but couldn't find anything.
I would be really grateful if anyone told me what I did wrong and how to solve it even if it meant redoing the ragdoll from scratch.