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52 votes
2 answers
53k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,595
6 votes
1 answer
2k views

Ways to have one mesh control another?

I'm working with Cloth Simulations brought in from another program (Marvelous Designer) via .mdd, applied with the Mesh Cache modifier. No changes can be made to this mesh in Blender without breaking ...
Ascalon's user avatar
  • 6,647
6 votes
1 answer
961 views

Rag doll in game engine?

I've seen some videos on a working rag doll in the game-engine, and I've always wondered on how to make one. Also, if I a rag doll effect is created, I need it to not be affected by animations (i.e. ...
blackhole's user avatar
  • 2,410
4 votes
2 answers
2k views

How do I give a keyframed object a bit of vibration/shaking when it's at the destination point?

I made a robot with moving parts on it's body but when the parts move from the starting point to the ending point, I wanna give it some vibration like it moved with a certain force. How can I do this? ...
Swipes's user avatar
  • 181
4 votes
1 answer
2k views

Cloth sim not obeying hooks

I have been studying techniques for creating cloth rigs recently and I hit a snag with what looks to be the commonly agreed upon solution for cloth that must move with bones, which is hooking certain ...
Mentalist's user avatar
  • 19.3k
4 votes
1 answer
326 views

Get smoke simulation to observe emitter's pose? [closed]

Right now I am making a model of a wind elemental in blender, and was trying to use the smoke simulation to make a small whirlwind that swirls around its main body. However, the smoke simulation ...
Zauberin Stardreamer's user avatar
3 votes
3 answers
4k views

Precise Mechanical Rigging of two arms connected by a rod

https://youtu.be/86DtgBiUDvI I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the animation ...
Log's user avatar
  • 125
3 votes
1 answer
419 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
street_taco's user avatar
2 votes
1 answer
345 views

Rigid body chain with armature breaks

I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
8foldhero's user avatar
  • 107
2 votes
0 answers
44 views

How do i turn my character into a ragdoll during an animation

Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
SleepyCat's user avatar
2 votes
0 answers
675 views

Rigid body objects interact with armature bone?

Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects? Will this possible in the next blender updates?
diniulian's user avatar
  • 932
2 votes
0 answers
953 views

Is it possible to apply cloth simulation and collision on a character?

I have a character that I created and built the armature for the character but I want it to make it so when the character touches his face, his face does something similar to the cloth simulation on ...
user2883800's user avatar
1 vote
1 answer
470 views

How to make an interactive two-finger robot gripper and grab things with it?

I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to just grab it by pressing the grippers to ...
Amir's user avatar
  • 3,062
1 vote
1 answer
1k views

How can I update a mesh's physics while in the game engine?

Note: I saw this question but that isn't what I'm looking for. I have a basic character who has an armature and several animations. Because of the variety of his animations, a simple cube collision ...
ruckus's user avatar
  • 7,643
1 vote
1 answer
61 views

How to fix weird cloth physics behaviour? (Armature + Cloth simulation)

I'm struggling to figure out why my dress glitches out when I move a hip bone. What happens is that after a hip moves, it bends in a weird way as if it had some weight painting but it doesn't. The way ...
R1ck1s's user avatar
  • 49

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