All Questions
50
questions
52
votes
2
answers
53k
views
How to make rig that reacts to gravity or seem to behave physically correct?
Here's a nice, strangely familiar hat. It's rigged with three bones.
Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
6
votes
1
answer
2k
views
Ways to have one mesh control another?
I'm working with Cloth Simulations brought in from another program (Marvelous Designer) via .mdd, applied with the Mesh Cache modifier. No changes can be made to this mesh in Blender without breaking ...
6
votes
1
answer
961
views
Rag doll in game engine?
I've seen some videos on a working rag doll in the game-engine, and I've always wondered on how to make one. Also, if I a rag doll effect is created, I need it to not be affected by animations (i.e. ...
4
votes
2
answers
2k
views
How do I give a keyframed object a bit of vibration/shaking when it's at the destination point?
I made a robot with moving parts on it's body but when the parts move from the starting point to the ending point, I wanna give it some vibration like it moved with a certain force. How can I do this?
...
4
votes
1
answer
2k
views
Cloth sim not obeying hooks
I have been studying techniques for creating cloth rigs recently and I hit a snag with what looks to be the commonly agreed upon solution for cloth that must move with bones, which is hooking certain ...
4
votes
1
answer
326
views
Get smoke simulation to observe emitter's pose? [closed]
Right now I am making a model of a wind elemental in blender, and was trying to use the smoke simulation to make a small whirlwind that swirls around its main body.
However, the smoke simulation ...
3
votes
3
answers
4k
views
Precise Mechanical Rigging of two arms connected by a rod
https://youtu.be/86DtgBiUDvI
I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod.
As you can see, the animation ...
3
votes
1
answer
419
views
How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?
I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
2
votes
1
answer
345
views
Rigid body chain with armature breaks
I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
2
votes
0
answers
44
views
How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
2
votes
0
answers
675
views
Rigid body objects interact with armature bone?
Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects?
Will this possible in the next blender updates?
2
votes
0
answers
953
views
Is it possible to apply cloth simulation and collision on a character?
I have a character that I created and built the armature for the character but I want it to make it so when the character touches his face, his face does something similar to the cloth simulation on ...
1
vote
1
answer
470
views
How to make an interactive two-finger robot gripper and grab things with it?
I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to just grab it by pressing the grippers to ...
1
vote
1
answer
1k
views
How can I update a mesh's physics while in the game engine?
Note: I saw this question but that isn't what I'm looking for.
I have a basic character who has an armature and several animations. Because of the variety of his animations, a simple cube collision ...
1
vote
1
answer
61
views
How to fix weird cloth physics behaviour? (Armature + Cloth simulation)
I'm struggling to figure out why my dress glitches out when I move a hip bone. What happens is that after a hip moves, it bends in a weird way as if it had some weight painting but it doesn't.
The way ...