All Questions
16
questions
2
votes
0
answers
44
views
How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
-1
votes
1
answer
36
views
How to get rubber thing to deform as mini gun moves up and down instead of moving with it?
How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2.
I used automatic weights it is not working.
Please watch whole gif
Video
do i need soft ...
0
votes
1
answer
767
views
Is it possible to add spring bones on 2 different armatures?
I have an animation with 2 models, which means that they have 2 different armatures. I wanna use spring bones for hair, and breast physics. But it seems like when I stop the interactive mode so that ...
0
votes
1
answer
468
views
I have a Mesh with an Armature. The Mesh has a "Mesh Deform" modifier, which itself has physics. Why does it break when Rendered?
I am probably missing something very obvious---maybe a modifier stack problem, more likely it's a parenting issue, or else I don't understand Mesh Deform well enough.
This is a simplified example. ...
0
votes
0
answers
22
views
How to setup reciprocating compressor rig? [duplicate]
Note: I put my object names in "".
I need to rig this reciprocating compressor such, that rotating the "Rotary Base" at its center, should pull the "Rotary Shaft" at the &...
1
vote
0
answers
70
views
how to make a rigged model move a rigid body object
I have rigged arms in a scene and I have a ragdoll. and I want to animate the hand so it can slap the ragdoll around. but when I keyframe the hand to go to where the ragdoll is standing the ragdoll ...
0
votes
1
answer
1k
views
Active dynamic rigid body object does not move since linked to armature
i have tried everything and it does not move as an dynamic active object. clear parent does not help. it has an "child of" object constraint:
There is no passive object. at least not yet. ...
0
votes
1
answer
62
views
How to make a mesh follow certain rules?
I am unable to understand a scenario where a whole turret is moving with an empty object. And it also follows physics rules.. Like if empty is moved along side z axis, mesh will move till a certain ...
0
votes
1
answer
1k
views
Disable deforming with armature
I want to create an animation of a stormtrooper. For test purposes, I've set up a simple armature with some cubes as armor. When I parent them to the armature and move/rotate bones, the cubes get ...
0
votes
1
answer
129
views
Limit bone animation velocity
I'm currently animating a robot arm. For this purpose, I created an armature with IK solver. I've constraint the bone (aka robot joint) transform to match the motion possible with the robot.
However, ...
1
vote
1
answer
470
views
How to make an interactive two-finger robot gripper and grab things with it?
I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to just grab it by pressing the grippers to ...
0
votes
1
answer
5k
views
How to [dynamically] pin soft body objects to another mesh?
My goal is to use the Armory addon to move the two soft body meshes to interact some rigid bodies in the scene. For example, I want to apply forces the soft body objects to bring them closer to each ...
3
votes
1
answer
419
views
How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?
I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
1
vote
1
answer
301
views
(Physics) Animated Model with Armature interacts with cloth, but not other objects
I cannot find a answer to my problem.
The armature-animated model interacts perfectly with cloth physics, but will not interact with a physics-based cube. I cannot find a answer to this problem. ...
1
vote
1
answer
1k
views
How can I update a mesh's physics while in the game engine?
Note: I saw this question but that isn't what I'm looking for.
I have a basic character who has an armature and several animations. Because of the variety of his animations, a simple cube collision ...