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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

0 votes
1 answer
29 views

How do I import Image sequence (broken?) or not working Blender 4.1

I'm trying to animate a face, but I'm stuck because of the issue I've screenshot below. I've checked the Animated Image Sequences button, but the issue persists. What I see during the import: Result ...
Mr. Mr's user avatar
  • 68
0 votes
0 answers
15 views

How to let the Explode modifier only affect the mesh via Weight Paints?

There is an effect that I found that involves the scene breaking away (think of Coraline once the Other World falls apart when she wins the 'game'). I'd like to replicate that effect in Blender by ...
RoomyLEGO101's user avatar
2 votes
0 answers
15 views

How to apply transform to root of Rigify

I made a motion capture of dance with video and after Wonder Dynamics. I transferred the animation to a character to work with Rigify. I'm having some issues with certain parts of the animation and ...
JMW's user avatar
  • 21
0 votes
1 answer
23 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
2 votes
2 answers
236 views

Animate multiple material transitions smoothly

I have a lipstick that i want to animate into different materials. My animation is working but the color of the lipstick is not the real color and it's mixed between them. I want to use the actual ...
Yustina Yasin's user avatar
0 votes
1 answer
26 views

Mirror on Hook modifier

I'm a beginner at blender so I'm sorry if I'm not explaining this perfectly. This is my model and I'm trying to animate it. The idea is to have the two armes stretching and squashing the cube in the ...
Antoine Bedry's user avatar
0 votes
1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
1 vote
1 answer
24 views

Simple deform modifier making object thicker

I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this ...
Labeeb's user avatar
  • 21
0 votes
0 answers
31 views

Blender model that goes upside down when I export it to Unity

This is one of a series of problems I have been having exporting FBX to Unity. I have a Blender model that goes upside down when I export it to Unity. I can't see anything wrong with my export ...
Magnus Hikaru's user avatar
0 votes
0 answers
20 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
1 vote
1 answer
21 views

Why do these 2 unconnected objects rotate together? [duplicate]

This is what happening Can I get help with this rotate issue? When I rotate one of them, the other one rotates too even though they don't have any connection.
gotta stay high all the time's user avatar
0 votes
1 answer
43 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
Zamo Omaz's user avatar
5 votes
2 answers
129 views

Controlling an animated shader with a proximity Geo nodes

I am trying to use Geo Nodes to control my animated shader on multiple objects. What I want is to use an object so that when it comes closer to objects, it starts to animate and eventually becomes ...
N03's user avatar
  • 485
0 votes
0 answers
23 views

I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward?

I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward? I tried to search for the answer but found ...
Gergő Dankó's user avatar
0 votes
0 answers
19 views

Combining hand animation with a bezier circle walk cycle problems

I have been at this for over 24 hours but I cannot for the life of me work it out. I have an animated character (attached) that walks out from behind something, I've got it set and ready to start ...
Oscar Burr's user avatar

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