Mobile projects can be challenging, even for experienced teams. It turns out that the recipe for a successful mobile project relies on 5 key ingredients: process, capabilities, experience, thinking, and talent. Slides by Conor Sheehan, Senior Experience Designer at Cantina
The new Transcripts feature from UserTesting enables you to extract insights from videos faster and more easily than ever before. In this webinar, Mike Mace, VP of Product Marketing, and Janelle Estes, VP of Solutions Consulting, describe how they’re using Transcripts to work more efficiently. Topics include: - What you should expect from transcripts and how they fit in your workflow - How to create clips using transcripts - Navigating videos with transcripts
The document outlines an experience design strategy for Intuit that is centered around three key missions: save time, grow my practice, and make a difference to taxpayers. It discusses challenges around resourcing, perspective, and customer insights. It proposes methods such as applying the missions to customers, learning the missions, and commissioning mission captains. Results included experience design driving clarity and working across business units. Principles emphasize that every designer is a strategist and that missions need metrics to track progress against business strategy goals.
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
You'll learn: - A realistic approach to product improvement in large enterprises - How to create and execute a pilot program for overcoming “product stagnation” - How to scale the program to a growth team dedicated to improving existing products
The document discusses managing UX (user experience) debt, which refers to design decisions that negatively impact users. It identifies common sources of UX debt such as acquisitions, outsourcing, neglect, and intentional vs unintentional mistakes. The document provides strategies for identifying UX debt through active awareness, inventorying, and exposing teams to users. It also discusses classifying and prioritizing debt, and addressing it through bankruptcy, do-overs, or phased approaches. Avoiding debt requires research, attention to detail, modularity, and documentation.
As Amplify scaled from 6 to 60 employees, they faced new challenges in maintaining their lean product design approach. When small, they emphasized sketch-to-code pairing and a tight collaboration using tools like a design wall. As they grew to 25 employees supporting multiple products, they adopted tools like flat UI, style tiles, and icon fonts to standardize design while allowing for flexibility. With 60 employees supporting many schools, they focused on a lean mindset with goal-oriented teams, embedded designers, and problem definition workshops to continue evolving products rapidly based on learning.
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
Every project is based on a number of assumptions. Assumptions about our users and assumptions that our team has a shared vision of what we are building and why we are building it. The longer we hold onto these assumptions, the greater we increase the risk of not meeting our users needs and ultimately, our project fails. This talk will be about how we ensure we are meeting our users needs. In addition to learning project workflow, we will cover specific techniques that you can use to ensure that the user is at the center of our design and that you create a shared understanding among your team.
The document discusses team personas, which involve understanding users' team dynamics, mapping teams with colleagues, and using measurable principles. It provides steps for creating team personas, which include interviewing target users and teams, synthesizing data into team maps, combining maps, discussing insights with colleagues, developing need statements and principles, and continuously validating against principles. Lessons learned include basing personas on goals/dynamics not attributes, demonstrating analysis processes, and repeating evaluations around principles.
SpringOne 2020 What Makes a Great Product Manager Michael Gresham, Sr. Product Manager at VMWare Jennifer Handler, Services Strategy & Product Management Lead at VMware Adrien Hensley, Agile Transformation Coach at The Boeing Company Kenneth McDougall, Director of Product at Kessel Run
The document provides an overview of a talk on user experience (UX) for product managers. It discusses the agenda, which includes explaining why UX is important for product managers, how UX tools and artifacts can help make better product decisions, and how to overcome objections to UX processes. The talk aims to help product managers understand the concept of UX, learn how to integrate UX data points into their decision making using personas, and address common business objections to implementing UX processes. It also introduces the speakers and their backgrounds in UX, product management, and coaching agile teams.
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work. Dual track agile and the UXDX model both convey the approach of design and development working together.
The document summarizes Dave Landis' talk on aligning Lean UX, Design Thinking, Agile, and Lean Startup to create customer-focused products. It shows how each approach contributes at different stages: Design Thinking discovers customer needs through research; Agile discovers solutions in an exploratory way; Lean Startup discovers problems through validating hypotheses; and Lean finds efficiencies. The slides provide examples of how these approaches fit together in a process.
You'll learn: - The most pressing challenges faced by enterprise product teams today. - The emerging themes of enterprise design for 2017 and beyond. - Effective solutions for overcoming the hurdles of enterprise UX.
Talk at Vienna UXCamp 2013 on how we can continuously work with UX design throughout the Agile/Lean product cycle.
Our Journey towards User Experience Work & Challenges of Applying UX Processes - Shu Ha Ri - Trends in UX - Working with Legacy Systems Presented in Singapore on Nov 2016 for - NUS:ISS Master Class Presented in Bandung on April 2017 for - Walden Global Services - Gits
We’re all familiar with feature-based roadmaps. The challenge with this method is that the how and what often obscures the why. When teams adopt a feature-factory mindset, they ship far faster than they learn and create value. Join our expert panel as we discuss how product managers can use themes and a north star metric to ground their product roadmaps. We’ll share actionable ways to create (and maintain) a feature-less product roadmap that you can present with confidence at your next stakeholder meeting.
Dünya hayatının gerçeği. turkish (türkçe)
Darwinist propaganda yöntemleri. turkish (türkçe)
Need Answer Sheet of this Question paper, contact aravind.banakar@gmail.com www.mbacasestudyanswers.com ARAVIND – 09901366442 – 09902787224
This dissertation discusses the tension terrorist networks like Al Qaeda face between utilizing network structures for their advantages while also needing to operate secretly as "dark networks". Dense, well-connected networks provide benefits but increase the risk of detection, while looser networks limit this risk but also limit collaboration. Al Qaeda has had to balance these factors, limiting its control and coordination over affiliated groups. The network structure seems best for decentralized resistance but not for establishing a state, suggesting networks may be a transitional structure for terrorist organizations.
Este documento describe los tipos básicos de controles, incluyendo controles discretos para activar/desactivar o cambiar estados de una máquina, y controles continuos para ajustes graduales. También cubre ejemplos comunes como botones pulsadores, volantes de mano y mandos según la acción o esfuerzo requerido.
The document summarizes the results of analyzing hedging strategies for a merchant wind farm using Australian electricity futures and options. It finds that: 1) Hedging should be based on expected energy production, not rated power capacity. 2) A combination of half-hourly futures and average rate put options is the most effective hedge, exceeding 85% of a fixed-price PPA. 3) High-priced half-hourly caps alone are not effective hedges.
Darwinistler neleri düşünmezler. turkish (türkçe)
La inteligencia artificial trata de crear máquinas inteligentes y se ha venido desarrollando desde la antigüedad. Tiene aplicaciones en diversas áreas como medicina, robótica e industria. A futuro se espera que las máquinas sean capaces de realizar tareas peligrosas, ayudar a resolver problemas complejos y mejorar las capacidades humanas, aunque también genera preocupaciones éticas y de pérdida de empleos.
Need Answer Sheet of this Question paper, contact aravind.banakar@gmail.com www.mbacasestudyanswers.com ARAVIND – 09901366442 – 09902787224
This document discusses the Activate program, which helps participants reflect on their community involvement. It describes an Activate course for young people aged 14-17 that brings them together to explore issues and their impact. Five young people from Inverclyde participated through their connection to local youth clubs. [END SUMMARY]
Distributed teams put additional strains on what is fundamentally a communication and collaboration challenge in building software. Matt Ryall, senior development manager for Confluence, shares his experience on how Atlassian and several of our clients are using collaboration tools like Confluence and HipChat to help overcome geographic boundaries, and ship great software on time.
1) The document discusses building agile creative teams and outlines foundational beliefs for collaborative creative processes. It emphasizes listening to all team members, respecting others' opinions, and avoiding ego. 2) An agile approach is recommended, allowing creative guardrails instead of rigid rules to provide flexibility for different projects, clients, and users. The core elements of discovery, creative work, and coding should still be included. 3) Discovery is an important phase to understand the audience and objectives. Tools can help identify project details and learn about the users to ensure the design meets their needs.
This document contains the transcript from a presentation on UX in South Africa. It discusses: 1) The current state of UX in South Africa, with some organizations not understanding user needs or how to handle complexity. 2) How companies that use design strategically grow faster, and the need for growth in South Africa. 3) How the 684 attendees can help drive positive change through understanding what UX is and what needs to change. 4) Various aspects of UX like vision, strategy, interaction design and more. It emphasizes the importance of user research, prototyping and getting products in front of users.
Uniting product development, business strategy, and agile software practices. Covers thinking about product development wholistically from a customer-first perspective. Suggests good principles for established companies and boostrappers.
The document summarizes key principles from the book "Lean UX: Applying Lean Principles to Improve User Experience". It discusses how Lean UX focuses on continuous and collaborative research, prototyping MVPs to validate hypotheses, and integrating UX design into agile processes. The goal is to eliminate waste and get customer feedback early to guide product development.
This document discusses lean principles for building mobile apps, including starting with prototypes and experiments to validate assumptions about the target users and core value proposition. It emphasizes talking to users early, establishing a feedback loop to rapidly build, measure and learn, and avoiding wasted effort on unnecessary features. Some key principles are focusing on core use cases first, measuring engagement from the start, getting out of the building to observe real users, and considering launching experiments under different code names to test ideas without risking the main app.
Here are some potential customer groups that could be suffering from the problem of caring for a loved one with Alzheimer's: - Family caregivers (spouses, adult children, other relatives) of those with Alzheimer's or other forms of dementia. They are directly responsible for care but may feel overwhelmed. - Assisted living/nursing home facilities. They house and care for those with Alzheimer's but have limited resources and staff. Ensuring safety and quality of life is challenging. - Geriatric care managers. They help coordinate care plans but need better tools and information to manage complex needs over time. - Alzheimer's associations. They provide education and support services to caregivers but have limited reach. Better tools could help
Designers, Developers and Dogs: Finding the magic balance between product and tech - Charlotte Vorbeck, ShareNow and Sahil Bajaj How can an agile delivery team become a successful product team? When does collaboration between product and tech succeed and when not? Why do people in some teams inspire each other while others in the same environment don't speak the same language? In this talk we want to share our learnings and experiences from rebuilding an internal tool for customer support at ShareNow. What could have been just another boring rewrite surprisingly became one of our best experiences in collaboration. We will look at how a joint discovery phase helped us to come up with a shared vision, how a better team setup enabled us to do the necessary work, how focusing on the customer kept us aligned during our journey, and also how we built upon existing collaborative techniques to achieve this new level of cooperation and trust.
What drives Dharam in his professional life is practically proving how 'Good Design thinking' translates into 'Good Business' to entrepreneurs, business owners, and startups. He has acquired his master's in Branding from the University of the Arts London, United Kingdom, and is also an alumnus of the prestigious London College of Communication.
This document introduces design thinking as an emerging 21st century skill. It defines design thinking as a human-centered, non-linear problem solving method that focuses on understanding human needs. The document contrasts general problem solving with human-centered design thinking. It explains that good companies extensively apply human-centered design thinking methodology, such as Apple. It also notes that design thinking follows an iterative process of prototyping and testing with users to develop innovative solutions that improve people's lives.
This document introduces design thinking as an emerging 21st century skill. It defines design thinking as a human-centered, non-linear problem solving method that focuses on understanding human needs. The document contrasts general problem solving with human-centered design thinking. It explains that good companies extensively apply human-centered design thinking methodology, such as Apple. It also notes that design thinking follows an iterative process of prototyping and testing with users to develop innovative solutions that improve people's lives.
UX Fest 2018 Radhika Dutt, Co-Founder at Radical Product Building vision-driven products means having a clear vision, a compelling product strategy to achieve that vision, and translating the vision and strategy into an execution plan. While this is easily said, it is incredibly hard to do. What is a “good” vision? What does product strategy really mean? What is Enlightenment? Wait, that a different talk. Radical Product is a movement that provides a methodology for strategic product thinking, in a similar way that Lean and Agile provided a methodology for feedback-driven execution. We’ll use the free and open-source Radical Product toolkit to talk about how you can create a powerful, far-reaching vision for your product, make smarter decisions, and build products with purpose.
The document discusses redesigning design processes to focus on design as a service. It advocates for an approach where design is a continuous conversation driven by experiments and feedback from users. Key aspects include enabling others to design through shared understanding and automated processes, designing for learning by exploring uncertainty through experiments, and connecting users and teams through robust feedback loops. The goal is for organizations to serve open communities by making design a widespread ability rather than a phase in the process.
Lean approach to creating great user experience. User research does not have to be expensive and extend over a long period of time. While company can always spend more time and budget in understanding its user, they still represent opportunity cost when there is just so many things happening in a startup. That said, starting a product without basic understanding of the users breed disaster. In this set of slides, I'll share some common techniques which allow companies to learn more about its user and design an experience that is contextual to its business and users.
Braineet enables all your customers to share all their innovative ideas with your brand to innovate faster and at lower risk.
Mobile app development has become necessary in our digital world. Apps provide both utility and entertainment on mobile phones, which people are addicted to. Mobile app development companies are responsible for creating these apps that people enjoy and find useful. To survive in the competitive mobile app market, companies need to develop apps with innovative ideas, a clear plan of action, appealing designs, easy usability, affordable pricing, and they must incorporate user feedback into their app development.
Mobile app development is the act or process by which a mobile app is developed for mobile devices, such as personal digital assistants, enterprise digital assistants or mobile phones
This document provides an overview of the mobile app development process. It discusses what app development entails, including front-end development focused on user interface and experience design, and back-end development focused on connecting servers, databases, and applications. The key steps in app development outlined are the discovery session, where the developer understands the app idea, scoping and deep dive to refine details, and considering users, platforms, and revenue models. Prototyping and testing are also mentioned as important parts of the process to refine the app design before full development.