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Questions tagged [fonts]

A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.

2 votes
1 answer
2k views

OpenGL dynamic font glyph cache library

I have begun work on an OpenGL application (all on my own and with little knowledge) and started with FTGL, rendering true type fonts, which, with alot of text has a great impact on frames per second. ...
MrNoise's user avatar
  • 73
0 votes
2 answers
627 views

Inverting a Font? [closed]

How can I invert a font like so: See here: This is my own .ttf font, I can edit it. The image that I posted was inverted manually by me. I am searching for a way ...
user avatar
1 vote
1 answer
9k views

Unity UI Text Font Size changes with the screen resolution Problem

I am working on a project and now I have a problem . The problem is the font size. The font size is OK inside the Unity but it is really small when I play the game on a real Android device . My ...
Nicolus Buck's user avatar
0 votes
1 answer
125 views

Why not draw a custom font with lines and/or polygons?

Reasons/advantages I see: More flexible procedural animation. Completely custom font. Performance (no texturing or high-poly)? No assets (unless data-driven). Multi-resolution compared to sprite ...
Den's user avatar
  • 1,208
3 votes
0 answers
180 views

Bitmap font engine: When is color modulation not supported?

I am developing a bitmap font renderer for a 2D game using SDL 2. (If it matters, I'm using Debian 8 "jessie".) I had planned on storing the glyphs as a grayscale image, translating gray levels to ...
Damian Yerrick's user avatar
1 vote
1 answer
159 views

How can I handle markup sequences in a libGDX TypeWriter implementation?

I've implemented my own TypeWriter for text that looks like this ...
RayShawnOfNapalm's user avatar
7 votes
2 answers
2k views

How do I render Unicode characters that my font doesn't support?

How would I go about rendering all Unicode characters? Most font files don't include characters like these.
KaareZ's user avatar
  • 1,943
3 votes
1 answer
187 views

How can I find a free or cheap redistributable font supporting runic characters?

I've been looking around for a font to include in my game which supports rune characters, specifically this Unicode block. All the sites I go to don't demonstrate what Unicode characters that font ...
Merivo's user avatar
  • 153
2 votes
0 answers
322 views

Scene2d cyrillic font

I'm trying to use cyrillic(Russian) letters in libgdx Scene2d. I drop default.fnt and default_0.png (generated with BMfont) into folder assets of my Android project (other files such as uiskin.atlas,...
Andrei Yusupau's user avatar
2 votes
0 answers
623 views

Creating a bitmapfont from images?

A bitmapfont consists of a image and a textfile that hold the position and size of each character on that image. Is there any way to create the text file with just a image? Or do I have to manually ...
Madmenyo's user avatar
  • 1,979
8 votes
2 answers
796 views

Android libGDX FreeTypeFontGenerator exception

I am working on a libGDX project for Android. Since I added the following code, running the game on my Android phone produces an exception: ...
Tobi's user avatar
  • 181
0 votes
1 answer
634 views

Certain Unicode Characters not displaying when setting text to TextButton in libgdx

Ok I am trying to do a word game much like Hangman Pro but for a different language(specifically amharic) using libgdx . And I have got a list of words saved to ...
Jos's user avatar
  • 121
1 vote
0 answers
514 views

LibGDX, BitmapFont strange position behavior

I'm using a Stage of LibGDX to draw a text, in my case the FPS. But after resizing, the position of the text does not behave properly. As you can see in the attached gif: The resizing function does ...
okaay's user avatar
  • 11
0 votes
1 answer
285 views

Mapping "Color" parameter from SpriteBatch.DrawString() function to a custom shader

I've recently found a nice way to render text in XNA with custom font AND custom shader. Here is the game code**: ...
cubrman's user avatar
  • 1,551
9 votes
6 answers
2k views

Why can't I read .ttf file when running Android configuration?

When running or debugging my game on Android device, I get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) Which is ...
Davide Cattani's user avatar

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