All Questions
Tagged with rendering render-passes
94
questions
0
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0
answers
23
views
Direct volume pass as a mask instead of the volume's color
I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
5
votes
1
answer
2k
views
2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
0
votes
1
answer
323
views
Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop
I am fairly new to Blender and I am using EEVEE to render my scene.
The reason for taking this route:
I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
4
votes
2
answers
2k
views
Mist pass looks noisy
I have a following problem: when I render my final image with mist pass, the mist pass itself becomes noisy, see in these images:
Mist pass combined in image:
Mist Pass itself:
Could the problem be ...
1
vote
1
answer
5k
views
how to render multiple things separately
I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley?
0
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1
answer
1k
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Blender Glossy Direct render pass
I was thinking that I know very well Cycles Render passes, but not.
Can someone explain Me (I was searching on web, but with no success), why Glossy direct pass is taking texture into consideration? ...
0
votes
1
answer
33
views
not showing up in animation render [duplicate]
I have all this animation and audio, so when I render the animation, it does not show up, completely blank. Does anyone know how to fix this error?
0
votes
1
answer
24
views
Render AO pass issue (unwanted shadows)
When I render the AO pass is very weird. there are shadows that appear and the objects are more or less dark depending on their diffuse color. I don't understand what is happening since AO pass is ...
0
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7
views
Using file output node results in 2 images being saved
I am rendering denoised render passes using the openEXR Multilayer format.
(The default output does not save the denoised passes)
So right now I take each pass and plug it into a denoise node. And ...
3
votes
1
answer
177
views
3.0 to 4.0 difference in color pass involving IOR
This picture is the color pass of a render of a sphere with default pricipled BDF settings and a bar of color for flavor.
When I render it in Blender 3.6.3 (or any blender 3.x)) it is perfectly flat ...
0
votes
0
answers
45
views
Render passes and Lens distortion
I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work.
One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
0
votes
1
answer
108
views
Blender, PNG renders and Davinci Ressolve. How to extract data?
I am confused on how to render a mist pass from Blender that I can use in DaVinci Ressolve.
Everything I find is ussing that mist data to be comped within Blender.
I know I can use OpenEXR file format ...
0
votes
0
answers
20
views
Mist pass ignores refracted material
Is this normal behaviour for mist pass or not?
black squares on buildings - is glass material with refraction
0
votes
0
answers
60
views
Render Glossy indirect and Shadow pass without the use of ViewLayers
I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background.
...
0
votes
1
answer
14
views
Black shape only visible in Cycles Renderer, can't see it in any other viewmodes
Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.