All Questions
Tagged with rendering render-passes
16
questions
2
votes
1
answer
1k
views
Rendering Environment pass without Combined pass in Cycles
Using Cycles,I have a scene with Volume Scatter shader connected to World Background and an HDR image connected to the surface, Rendering the scene while checking Environment pass is giving me a nice ...
8
votes
1
answer
4k
views
What causes this mist pass glitch?
The problem, and what I've tried so far
From the screen shot you can see that sky-blue from the mist color is leaking through the trees due to white spots that are occurring in the mist pass on the ...
5
votes
3
answers
4k
views
Cryptomatte doesnt output nice clean edges
Is there any way i can have cleaner edges out of the cryptomatte image output ? The outline is just not clean enough.
8
votes
1
answer
24k
views
Z depth pass in Cycles, rendering white [duplicate]
Using Cycles as a render engine, I assigned an empty as a camera Track To target, and as the focus target in Depth of Field, yet rendering the scene, the depth pass is rendering all white, as if there'...
5
votes
1
answer
5k
views
Difference between a mist pass and a normalized z-buffer?
In Cycles there are two different render passes which seem to give some kind of depth information: the Mist pass and the Z-Buffer pass. I know that the z-buffer gives the actual distance (thus ...
4
votes
3
answers
3k
views
How do I stop the Compositor Output Node from overwriting my images on each new render?
Using the compositor node setup above, when I hit F12, it makes a new pass and the rendered images are automatically saved. The problem is that the new render erases the previous one that was saved in ...
0
votes
2
answers
133
views
Object won't show in render. None of the suggested solves I've found have helped
I've tried to render my scene but there's an object that won't show up. I've checked the camera, I've checked the visibility, it isn't hidden and it's showing in the viewport. I feel like I've opened ...
0
votes
0
answers
48
views
Diffuse indirect pass shows part of texture
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader....
6
votes
1
answer
1k
views
Cryptomatte - Clean edges
blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in ...
4
votes
1
answer
273
views
To what degree does Cycles' sample level impact other passes?
Can equally useful AO, Z, mist, speed and other non-beauty passes be generated at lower sample rates compared to those rates needed for beauty passes?
How about ObjectID mask passes?
4
votes
2
answers
2k
views
Mist pass looks noisy
I have a following problem: when I render my final image with mist pass, the mist pass itself becomes noisy, see in these images:
Mist pass combined in image:
Mist Pass itself:
Could the problem be ...
3
votes
1
answer
310
views
Render pass that output center of object of each pixel
I am looking to create a render pass that takes a scene and outputs, for each pixel, the 3D world coordinate of the center of the object to which that pixel belongs. In other words, all pixels that ...
3
votes
2
answers
5k
views
How to achieve a flat colored render pass from material id/index for masking
I'm trying to get a render pass that splits all different materials into flat shaded objects (like material id in 3ds max) with anti aliasing.
The output colors aren't important. (random colors are ...
2
votes
1
answer
585
views
Blender render passes
If you set up render layers in blender and you have them all ticked wouldn't blender render all of those layer for you all at once one after the other with all the associated maps that have been ...
1
vote
1
answer
2k
views
How to render depth pass with alpha channel transparency in cycles?
I have a 3D object in the empty scene. I can click on the "transparent" checkbox to make a render with a transparent background. How can I render depth (or any other) pass with transparent background ...