I am fairly new to Blender and I am using EEVEE to render my scene.
The reason for taking this route:
I do repro design for product labels. Part of our process when working on new pbriefs, is to create visual mockups to present to clients. I work as part of a team and no-one has 3D modeling experience. I need to in the end, create a Photoshop file that I can share with the rest of my team to enable them to create said mockups.
Let's use the following images as example (I did not create them; these are just for ease of reference):
(Image of base model created in blender)
(Image of specular map/highlights created in blender)
(Photoshop Layer Composition)
(Photoshop Image Result)
Just as a note: the bottle images above are from a Photoshop mockup file.
My plan of action:
- I want to create a studio with infinity curve & lighting setup in Blender. - I am more or less ok with doing that.
- Add my created product mockup to that environment - I am ok with doing that (all materials/textures will be created in Blender, will not be importing external images of any kind).
- I want to in Blender using Eevee, render and export the base model image (see image for reference). - I am ok with doing that.
- I want to export the highlights (specular map render?) of the model as a standalone image as well - This is the part that I unfortunately do not know how to do.
- Import the two images into Photoshop and create a useable product mockup from there. - I am good with doing that.
The typical layer setup for Photoshop will be from top to bottom as follows:
- Your Highlights layer with blend mode set to Screen
- Your colour tint layer with blend mode set to Linear Burn
- Your base item/render layer with blend mode set to Normal
I was thinking as a novice workaround that in step 4, I can:
- Apply black as the base colour of the model.
- Increase the glossiness/ shine of the model.
- Export that as an image to be my highlights layer in Photoshop
Can give me some advice on how to achieve this?