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Does the Z pass works with OpenEXR?
the Defocus (with use Z buffer checked) works perfectly with a render layer node (tested on one frame per time).
however when i rendered the whole sequence as an OpenEXR (Multilayer or not) and ...
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Z depth pass in Cycles, rendering white [duplicate]
Using Cycles as a render engine, I assigned an empty as a camera Track To target, and as the focus target in Depth of Field, yet rendering the scene, the depth pass is rendering all white, as if there'...