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0 votes
1 answer
33 views

not showing up in animation render [duplicate]

I have all this animation and audio, so when I render the animation, it does not show up, completely blank. Does anyone know how to fix this error?
Logan freeman's user avatar
0 votes
0 answers
7 views

Using file output node results in 2 images being saved

I am rendering denoised render passes using the openEXR Multilayer format. (The default output does not save the denoised passes) So right now I take each pass and plug it into a denoise node. And ...
muckyu's user avatar
  • 171
0 votes
0 answers
19 views

DiffInd RenderLayer pass shows part of texture [duplicate]

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered. Attached is the texture image and Render pass composition shader
user170883's user avatar
0 votes
1 answer
427 views

White Diffuse Color shows as Gray in Diffuse Color Render Pass

In my current scene I have a material with a Diffuse BSDF node applied to all objects. The diffuse color is pure white. When I render the Diffuse Color pass or switch to Diffuse Color in the Viewport, ...
Dr. Pontchartrain's user avatar
1 vote
0 answers
37 views

Can I render out different passes at one time?

I want to render out 1 pass and not the other in my scene, but when I try to do that, blender renders out both passes at once. Is there a way to disable some render passes so I can render single one ...
Pro Effects MAX's user avatar
0 votes
1 answer
482 views

Blender Output Multiple Passes When Rendering with Specific Naming Scheme (2.8.2a)

My render setup looks like this: and my file output looks like this (the mist pass is put in that folder with the names "Image0000.png" and "Image0001.png"): but my desired ...
EllipticalInitial's user avatar
6 votes
1 answer
1k views

Cryptomatte - Clean edges

blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in ...
JSM_Parametr's user avatar
0 votes
0 answers
565 views

How can I get pixels from multiple render passes through Python and store them to generated multilayer image?

First of all I know that the easiest and probably the most efficient and the fastest way would be to add File Output with different inputs, but as far as it is possible I'd like to avoid writing ...
Andrey Sokolov's user avatar
1 vote
1 answer
5k views

how to render multiple things separately

I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley?
Carl Geerts's user avatar
2 votes
1 answer
2k views

How to get glare on a specific emission reflection

I am attempting to make a red dot sight that is (relatively) physically-correct, but I would like to add a bloom/glare effect to the red dot. Basically, a face that emits red light reflects off a ...
AlbinoPanther's user avatar
0 votes
2 answers
419 views

screen composition in blender

How do I do screen composition in Blender. Cinema 4d has buffers you can render out and replace the screen with images or videos in after effects. How do I go about placing moving pictures on the ...
Manjaro Design Agency's user avatar
1 vote
0 answers
44 views

Render layer- or render pass-like options when you can't use Film | Transparency?

I have a scene containing An object An animated screen with an image texture/transparency material, which passes in front of the camera, adding a mist-like effect to the scene A background/ground, ...
rcgauer's user avatar
  • 2,257
3 votes
1 answer
310 views

Render pass that output center of object of each pixel

I am looking to create a render pass that takes a scene and outputs, for each pixel, the 3D world coordinate of the center of the object to which that pixel belongs. In other words, all pixels that ...
Moos Hueting's user avatar
2 votes
1 answer
585 views

Blender render passes

If you set up render layers in blender and you have them all ticked wouldn't blender render all of those layer for you all at once one after the other with all the associated maps that have been ...
Adam Earle's user avatar