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8 votes
1 answer
24k views

Z depth pass in Cycles, rendering white [duplicate]

Using Cycles as a render engine, I assigned an empty as a camera Track To target, and as the focus target in Depth of Field, yet rendering the scene, the depth pass is rendering all white, as if there'...
Georges D's user avatar
  • 5,042
8 votes
1 answer
4k views

What causes this mist pass glitch?

The problem, and what I've tried so far From the screen shot you can see that sky-blue from the mist color is leaking through the trees due to white spots that are occurring in the mist pass on the ...
Mentalist's user avatar
  • 19.3k
6 votes
1 answer
1k views

Cryptomatte - Clean edges

blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in ...
JSM_Parametr's user avatar
6 votes
1 answer
423 views

Why do different render engines generate different z pass?

I've been using Blender to generate depth maps using z pass. I notice that the z pass generated by different render engines are different, which made me a bit confused. My feeling is that the z pass ...
DingLuo's user avatar
  • 61
6 votes
2 answers
596 views

UV render pass non-linearity

I am writing a piece of software that needs pre-rendered UV maps for on the fly texture mapping. I tried rendering these maps in blender, but the color values in the resulting image do not change in a ...
Lukas Kriaučiūnas's user avatar
5 votes
1 answer
5k views

Difference between a mist pass and a normalized z-buffer?

In Cycles there are two different render passes which seem to give some kind of depth information: the Mist pass and the Z-Buffer pass. I know that the z-buffer gives the actual distance (thus ...
PGmath's user avatar
  • 25.2k
5 votes
3 answers
4k views

Cryptomatte doesnt output nice clean edges

Is there any way i can have cleaner edges out of the cryptomatte image output ? The outline is just not clean enough.
kay777's user avatar
  • 305
5 votes
1 answer
2k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
Jarin's user avatar
  • 51
4 votes
3 answers
1k views

Z depth values in OpenEXR do not match the objects in the scene

I am trying to use the depth values from a render. I created the appropriate graph that directly connects the render layers depth pin to an OpenEXR file output. The problem is that the depth values ...
Photon's user avatar
  • 153
4 votes
3 answers
3k views

How do I stop the Compositor Output Node from overwriting my images on each new render?

Using the compositor node setup above, when I hit F12, it makes a new pass and the rendered images are automatically saved. The problem is that the new render erases the previous one that was saved in ...
Fox's user avatar
  • 1,942
4 votes
1 answer
5k views

Understand color of Diffuse Direct/Indirect pass in Cycles render

The Blender manual page says about Diffuse direct and indirect as follows: Diffuse Direct Direct lighting from diffuse BSDFs. We define direct lighting as coming from lamps, emitting surfaces, the ...
AugLe's user avatar
  • 437
4 votes
1 answer
273 views

To what degree does Cycles' sample level impact other passes?

Can equally useful AO, Z, mist, speed and other non-beauty passes be generated at lower sample rates compared to those rates needed for beauty passes? How about ObjectID mask passes?
rcgauer's user avatar
  • 2,257
4 votes
2 answers
2k views

Mist pass looks noisy

I have a following problem: when I render my final image with mist pass, the mist pass itself becomes noisy, see in these images: Mist pass combined in image: Mist Pass itself: Could the problem be ...
Andris Erglis's user avatar
3 votes
2 answers
5k views

How to achieve a flat colored render pass from material id/index for masking

I'm trying to get a render pass that splits all different materials into flat shaded objects (like material id in 3ds max) with anti aliasing. The output colors aren't important. (random colors are ...
Delagone's user avatar
  • 2,098
3 votes
5 answers
5k views

White Noise in Blender Z Pass with alpha value in Mix Shader

I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...
shubhajit's user avatar

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