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0 votes
0 answers
23 views

Direct volume pass as a mask instead of the volume's color

I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
desperrrr's user avatar
  • 644
0 votes
0 answers
7 views

Using file output node results in 2 images being saved

I am rendering denoised render passes using the openEXR Multilayer format. (The default output does not save the denoised passes) So right now I take each pass and plug it into a denoise node. And ...
muckyu's user avatar
  • 171
0 votes
0 answers
45 views

Render passes and Lens distortion

I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work. One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
N03's user avatar
  • 485
0 votes
0 answers
60 views

Render Glossy indirect and Shadow pass without the use of ViewLayers

I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background. ...
Jernej Kalin's user avatar
0 votes
0 answers
19 views

DiffInd RenderLayer pass shows part of texture [duplicate]

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered. Attached is the texture image and Render pass composition shader
user170883's user avatar
0 votes
0 answers
48 views

Diffuse indirect pass shows part of texture

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered. Attached is the texture image and Render pass composition shader....
user170883's user avatar
0 votes
1 answer
323 views

Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop

I am fairly new to Blender and I am using EEVEE to render my scene. The reason for taking this route: I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
Reinhardt's user avatar
0 votes
1 answer
274 views

Why does ambient occlusion make a black area above emission object?

I did AO in compositor. The body of an emission object is invisible to the camera. First screenshot - with TURNED ON AO Second screenshot - with TURNED OFF AO How it works and how i can keep AO turned ...
Arthur Mikhalenko's user avatar
2 votes
2 answers
666 views

Some pixels doesn't render on the image ID MASK

LOOK FOR BOX TYPE IMAGES I need to annotate each SINGLE plant separately from others, for accurate annotation, right now I've it scripted for ID MASK. It gives each object from a specifically named ...
cxnt 's user avatar
  • 397
3 votes
5 answers
5k views

White Noise in Blender Z Pass with alpha value in Mix Shader

I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...
shubhajit's user avatar
5 votes
1 answer
2k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
Jarin's user avatar
  • 51
1 vote
1 answer
2k views

How to render depth pass with alpha channel transparency in cycles?

I have a 3D object in the empty scene. I can click on the "transparent" checkbox to make a render with a transparent background. How can I render depth (or any other) pass with transparent background ...
Rumata's user avatar
  • 2,749
4 votes
3 answers
3k views

How do I stop the Compositor Output Node from overwriting my images on each new render?

Using the compositor node setup above, when I hit F12, it makes a new pass and the rendered images are automatically saved. The problem is that the new render erases the previous one that was saved in ...
Fox's user avatar
  • 1,942
2 votes
1 answer
2k views

How to get glare on a specific emission reflection

I am attempting to make a red dot sight that is (relatively) physically-correct, but I would like to add a bloom/glare effect to the red dot. Basically, a face that emits red light reflects off a ...
AlbinoPanther's user avatar
0 votes
2 answers
419 views

screen composition in blender

How do I do screen composition in Blender. Cinema 4d has buffers you can render out and replace the screen with images or videos in after effects. How do I go about placing moving pictures on the ...
Manjaro Design Agency's user avatar

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