All Questions
22
questions
0
votes
0
answers
23
views
Direct volume pass as a mask instead of the volume's color
I'm using the volume direct pass for a smoke sim I have but that seems to give me the image of the smoke instead of a mask of where the smoke is and isn't so it becomes a problem when I'm trying to ...
0
votes
0
answers
7
views
Using file output node results in 2 images being saved
I am rendering denoised render passes using the openEXR Multilayer format.
(The default output does not save the denoised passes)
So right now I take each pass and plug it into a denoise node. And ...
0
votes
0
answers
45
views
Render passes and Lens distortion
I'm currently rendering out rendering passes that I'll later combine in Photoshop for some composition work.
One thing I don't understand is how to include my Lens Distortion in the passes. I have it ...
0
votes
0
answers
60
views
Render Glossy indirect and Shadow pass without the use of ViewLayers
I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background.
...
0
votes
0
answers
19
views
DiffInd RenderLayer pass shows part of texture [duplicate]
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader
0
votes
0
answers
48
views
Diffuse indirect pass shows part of texture
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.
Attached is the texture image and Render pass composition shader....
0
votes
1
answer
323
views
Creating a Product Mockup: Export Specular Map to image to use as Highlights layer in Photoshop
I am fairly new to Blender and I am using EEVEE to render my scene.
The reason for taking this route:
I do repro design for product labels. Part of our process when working on new pbriefs, is to ...
0
votes
1
answer
274
views
Why does ambient occlusion make a black area above emission object?
I did AO in compositor. The body of an emission object is invisible to the camera.
First screenshot - with TURNED ON AO
Second screenshot - with TURNED OFF AO
How it works and how i can keep AO turned ...
2
votes
2
answers
666
views
Some pixels doesn't render on the image ID MASK
LOOK FOR BOX TYPE IMAGES
I need to annotate each SINGLE plant separately from others, for accurate annotation, right now I've it scripted for ID MASK. It gives each object from a specifically named ...
3
votes
5
answers
5k
views
White Noise in Blender Z Pass with alpha value in Mix Shader
I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...
5
votes
1
answer
2k
views
2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
1
vote
1
answer
2k
views
How to render depth pass with alpha channel transparency in cycles?
I have a 3D object in the empty scene. I can click on the "transparent" checkbox to make a render with a transparent background. How can I render depth (or any other) pass with transparent background ...
4
votes
3
answers
3k
views
How do I stop the Compositor Output Node from overwriting my images on each new render?
Using the compositor node setup above, when I hit F12, it makes a new pass and the rendered images are automatically saved. The problem is that the new render erases the previous one that was saved in ...
2
votes
1
answer
2k
views
How to get glare on a specific emission reflection
I am attempting to make a red dot sight that is (relatively) physically-correct, but I would like to add a bloom/glare effect to the red dot. Basically, a face that emits red light reflects off a ...
0
votes
2
answers
419
views
screen composition in blender
How do I do screen composition in Blender. Cinema 4d has buffers you can render out and replace the screen with images or videos in after effects. How do I go about placing moving pictures on the ...