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Questions tagged [polycount]

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1 vote
2 answers
4k views

How can I reduce poly count, but retain quality?

As the question asks really. I'm wanting to 3D print this design, but having applied a subdivision surface modifier to smooth out any faceting, I've ended up with a staggering 2 million faces. ...
0 votes
2 answers
41 views

How do I locate the highest poly objects in my scene?

I often import CAD files/assemblies from other cad software. It is not obvious which objects were imported with an absurd number of verts. I would like to find those high poly objects and either ...
2 votes
0 answers
36 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
0 votes
0 answers
11 views

How to Bake Procedural Textures into Multiple Images for Large Meshes?

I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
0 votes
0 answers
17 views

My hair cards vertex count range from 50k to 100k, would that be considered reasonable or sloppy?

I just can never make hair look smooth and realistic without winding up with excessive amounts of vertices. I'm intending to create hair for both games and animation, so I'm wondering if this ...
0 votes
1 answer
50 views

How to reduce the polycount of an mesh?

I imported a dress I made in Clo3d to Blender, but it has 5 million triangles and similar in vertices and edges, how can I reduce poly count so it doesn't make my project slow?
0 votes
2 answers
372 views

How to smooth a mesh imported in .wrl format?

I imported a mesh in .WRL format representing molecules (I did it in PyMol). This is what I got: As you can see, there are big chunks of triangles everywhere. They are pretty big and it's not nice to ...
1 vote
2 answers
3k views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
0 votes
1 answer
104 views

How to stop viewport from lagging and crashing?

I'm doing a scene with mountains, trees and a house. Originally it wasn't lagging but for some reason now Blender lags and crashes whenever I try to switch to material view. I reduced the number of ...
0 votes
0 answers
50 views

How do I stop my viewport from lagging so much?

I made a scene with mountains, trees and a house and it was causing my viewport to lag to the point where I couldn't even preview them in material view or it would just crash, meaning I can only see ...
0 votes
1 answer
252 views

Baking procedural noise to a texture from a moderately low poly model seems to bake additional info

I am currently making a decently low poly model to fit a specific style. I do not want to make a higher poly version purely for baking. The procedural bump is just a noise texture, with vertex colors ...
0 votes
0 answers
430 views

Retopologize high poly geometry-nodes-generated shape to low poly

I have this geometry that I generated using geometry nodes. It is super high poly and I need to reduce the number of polygons to as low as possible. What would be the most optimal way to do this? I ...
3 votes
1 answer
292 views

How to reducy Poly count just for a specific area?

Hi I made a mistake while sculpting und now I dont know how to reduce the Poly count on that specific area... I know there ist decimate tool etc. But that reduces the Poly count for the whole model. ...
0 votes
1 answer
265 views

Decimate modifier with tileable meshes

I'm looking for a solution to decimate the vertex count and keep my mesh tileable. I've made some textures in substance and now I want to generate a mesh out of the heightmap - so I created a plane, ...
0 votes
1 answer
32 views

Game asset n-gons management doubts

i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...

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