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0 votes
0 answers
149 views

How to make low poly character, but without edges

I need to find the answer to this question: I download one character for unity and imported it to the blender to see, how it was made. I see that is low poly, but there are no edges, and the surface ...
sirtak's user avatar
  • 11
-1 votes
1 answer
279 views

What should be the mesh count when I submit a model? [duplicate]

I have been planning to upload a 3D model lately. What is the actual definition of polygon numbers as I don't know what subdivision level is taken as the standard for my submission. The 3D website ...
Mr.Benson's user avatar
  • 889
1 vote
2 answers
37k views

How to check the vertex/edge/polygon count of one or more object? [duplicate]

Is there a way to check the selected object(s) vertex/edge/polygon count?
Prag's user avatar
  • 1,058
1 vote
1 answer
1k views

Merging characters body parts with a different edge loop count

I am just working on a new 3d Character for a little mobile Game. Since its best practice regarding performance to keep the polycount low, I am trying to figure out how to merge my hand with my arm ...
Marten Zander's user avatar
0 votes
0 answers
518 views

Too many edges/faces to create smooth surface?

I started learning modelling a few days ago, and came across a problem that I haven't yet learned how to solve. At the moment, I'm modelling a handgun's magazine, and thought about adding multiple ...
DKonrad's user avatar