Questions tagged [polycount]
The polycount tag has no usage guidance.
115
questions
36
votes
1
answer
144k
views
Polygon and Vertices count for Blender 2.9? [duplicate]
How can I find the polygon and vertices count for all the objects in the scene in Blender 2.9? It used to be on the bottom right corner, but in blender 2.9, its not there. Here is a screenshot. The ...
7
votes
3
answers
18k
views
Show the polycount of selected objects in object mode
How to show the polycount statistics (faces, tris, etc) of selected objects in object mode? The bar on the bottom of screen shows polycount of the whole scene:
I know I can switch to edit mode and ...
6
votes
1
answer
1k
views
How can I create an object that changes from low poly to high poly as I zoom in?
Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
6
votes
1
answer
48k
views
How to decrease the polygon count on my mesh?
I'm an absolute beginner. I'm trying to reduce the count of polygons in my mesh.
I've looked at some tutorials online and I know what I need to do is go through the decimate process.
I can't locate ...
6
votes
3
answers
7k
views
Finding Vertices, Edges, Faces, and Tris using Python
I am trying to access the triangle count of an object with Python. All other python code displays itself when I hover my mouse over the corresponding button in the interface. When I go to the info bar ...
6
votes
2
answers
21k
views
How many "polygons" does my model have?
I have my model and in the info bar its show this
May I need to know how many polygons it has, but there is no option to find polygons. Verts, Edge and Faces nothing polygon option there.
In the ...
5
votes
1
answer
29k
views
Where do I find the polygon and vertices count for an object in Blender 2.8? [duplicate]
Where do I find the polygon and vertices count for a specific object that I've selected in Blender 2.8? I'm looking for something like this:
5
votes
1
answer
5k
views
Triangles or Squares or both? Which polys are easier for to render and in number? Or what if there are more verts than 3 or 4?
I have a question, I am aware that sometimes triangles can make a better curve, or close enough, using less polys, but which are would be less work to render? 1 square, or two triangles? So that being ...
4
votes
2
answers
169
views
Update Scene.statistics for verts, faces, tris count after modifiers
I've written a python batching function that runs though a list of OBJ files. It imports the OBJ, adds some modifiers, then saves. I want to know the statistics at the start and at the end. However, I ...
3
votes
1
answer
292
views
How to reducy Poly count just for a specific area?
Hi I made a mistake while sculpting und now I dont know how to reduce the Poly count on that specific area... I know there ist decimate tool etc.
But that reduces the Poly count for the whole model. ...
3
votes
2
answers
7k
views
How can I set the geometric resolution of a primitive?
I'm having trouble creating a high resolution sphere in Blender.
I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
3
votes
1
answer
528
views
Low poly to higher poly. Keep UVs
I am very new to 3d modeling. I have an existing low poly mesh and some textures that work great for it.
I want to make it more smooth and it sounds like I want https://docs.blender.org/manual/en/...
3
votes
1
answer
314
views
How do I change the count of an array?
I used to be able to change the count - which I set to 30 - and I wanted to change it to 12, but I don't see an option for it anymore:
3
votes
3
answers
14k
views
Remove geometry on "inside"
I have a mesh that has a internal geometry but not like vertices inside of a closed geometry but rather the faces that are not visible from the outside let me explain with an image:
as you can see ...
3
votes
1
answer
847
views
Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh
I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help.
Issue: Excessive loss of detail when baking normals from High Poly ...