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Tagged with polycount normal-map
4
questions
3
votes
1
answer
847
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Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh
I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help.
Issue: Excessive loss of detail when baking normals from High Poly ...
0
votes
1
answer
252
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Baking procedural noise to a texture from a moderately low poly model seems to bake additional info
I am currently making a decently low poly model to fit a specific style. I do not want to make a higher poly version purely for baking.
The procedural bump is just a noise texture, with vertex colors ...
0
votes
2
answers
1k
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What's causing these artefacts when rendering my baked normal maps?
I'm trying to bake normal maps for my first hi poly to lo poly sculpt and things are coming out wonky.
I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further ...
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answers
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Normal map fragmented aspect
I have this creepy issue with normal baking.
As you see, the result gives me a fragmented skin aspect. The fragments are the faces of the LOWPOLY.
Anyone knows why? Doubled the normal map resolution,...