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3 votes
1 answer
847 views

Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh

I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help. Issue: Excessive loss of detail when baking normals from High Poly ...
Kris's user avatar
  • 31
0 votes
1 answer
252 views

Baking procedural noise to a texture from a moderately low poly model seems to bake additional info

I am currently making a decently low poly model to fit a specific style. I do not want to make a higher poly version purely for baking. The procedural bump is just a noise texture, with vertex colors ...
Wheatttttt's user avatar
0 votes
2 answers
1k views

What's causing these artefacts when rendering my baked normal maps?

I'm trying to bake normal maps for my first hi poly to lo poly sculpt and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further ...
Aslan French's user avatar
0 votes
0 answers
133 views

Normal map fragmented aspect

I have this creepy issue with normal baking. As you see, the result gives me a fragmented skin aspect. The fragments are the faces of the LOWPOLY. Anyone knows why? Doubled the normal map resolution,...
Sev Puch's user avatar