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0 votes
0 answers
121 views

Why is my rendered low-poly object so blobby? It's rendering with polygons that aren't in the model

I'm not just new to Blender, this is actually my first Blender project that was good enough to try to render. Unfortunately, the render went poorly. I'm on a fairly new M1 Mac Mini. I used GPU ...
David Rhoden's user avatar
0 votes
1 answer
467 views

Blender lags with 40,00,000 faces

Blender lags with 40,00,000 faces in my Laptop with 8 gb ram ryzen 5 4600h cpu , gtx 1650. What must be the reason ? Is it my Ram?
Goblin's user avatar
  • 1
0 votes
0 answers
89 views

Problems with rendering and Trees

I've recently gotten into the architectural angle of 3D and naturally, I wanted some nature (Plants, grass, trees, bushes and so on). But when I got to it and downloaded some tree models I had a hard ...
Asger Christensen's user avatar
0 votes
0 answers
159 views

What costs so much perfomance in my scene?

I have an animated scene with imported CAD models. Already upon importing the first model and applying materials to it, the perfomance started to decrease drastically, despite me 'optimizing' the ...
Croomar's user avatar
  • 13
1 vote
0 answers
125 views

Blender for competition? [closed]

I am in a competition. I am literally 2 weeks into game dev, and rarely use Blender. I normally just use it for a brief tutorial, and if it works, it works, if not, I just forget about. So the ...
Shakaama's user avatar
5 votes
1 answer
5k views

Triangles or Squares or both? Which polys are easier for to render and in number? Or what if there are more verts than 3 or 4?

I have a question, I am aware that sometimes triangles can make a better curve, or close enough, using less polys, but which are would be less work to render? 1 square, or two triangles? So that being ...
Matthew T. Scarbrough's user avatar