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Questions tagged [optimization]

For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.

0 votes
0 answers
11 views

How to composite frames after rendering has completed?

I am trying to render an 8,112 frame animation at 4K 60FPS with Blender, using the compositor to add some post-process effects such as chromatic aberration. When I begin rendering, it renders and ...
Kane Mattsuki's user avatar
-1 votes
0 answers
48 views

How to bake a geometry node animation?

How to bake a geometry node animation? I have a tree animation but it is too heavy for procedural generation. I want to bake and loop it But I don’t know how to basically bake the animation of a ...
notgrilbi's user avatar
2 votes
3 answers
204 views

Bic Lighter - Solving subdivision warping issues while cutting holes

I have been a little stuck with this model and I can't seem to figure out how to ground these cuts in the proper way so that my mesh does not warp. In my mind the way it is modelled now should be very ...
MASTER_2E's user avatar
  • 551
1 vote
0 answers
20 views

Blender crashes after variable amount of frames, or after scene edit [closed]

I have a problem with animation render. The render starts, but after a variable number of frames (usually around 500), blender crashes. My scene is pretty big, over 20M tris, filled with vegetation. I ...
user186061's user avatar
3 votes
0 answers
106 views

How can I optimize this Minecraft-style flood fill voxel lighting system I made in geometry nodes?

I made this flood fill/breadth-first search style voxel lighting system using geometry nodes. However, due to the wonky set-up I have in the repeat zone, it lags quite a lot when the light is moved. I ...
LuigiTKO's user avatar
0 votes
0 answers
23 views

Why realizing instances makes PC working faster?

I have to work temporary on not very powerful PC, with graphics card: Intel(R) UHD Graphics Intel 4.6.0 And I found a strange thing. Then I keep instances in Geometry Nodes not realized, it makes my ...
Crantisz's user avatar
  • 36.1k
0 votes
0 answers
23 views

method to quickly delete unconnected interior faces?

Whenever I'm optimizing a mesh for a game I will always delete faces that will never be seen by the player, finding them usually takes a while to find depending on the complexity of the model, so I'm ...
mrman's user avatar
  • 1
2 votes
0 answers
36 views

Does Blender python run slower when strictly typing?

I have a code snippet without strict data-typing: ...
Megan Love's user avatar
2 votes
1 answer
87 views

Is it possible to further optimize this qb writer?

I have this QB writer and it runs quite ok but takes longer when bigger files are written. I was wondering if there are any libraries out there or anything in this script that can be optimized to make ...
Megan Love's user avatar
0 votes
1 answer
24 views

Create and apply modifier in script without calculating twice

I'm creating and applying a boolean modifier between two complicated objects, like this: ...
TheGribble's user avatar
0 votes
0 answers
28 views

Help me to optimize animation in this project

I have already watched several videos on how to optimize projects in blender, but it still takes me several minutes to render 1 frame, and the entire project will take at least 200 minutes to render. ...
Egor Vorobey's user avatar
0 votes
1 answer
174 views

Is there a way (may be an addon) to resize textures in batch inside blender?

I use asset libraries and some assets comes with ridiculously large textures for my specific scene. Imported about ten assets(grass and props) and now I have hundreds of 8k textures. My Vram is full ...
Pyae's user avatar
  • 5
0 votes
1 answer
115 views

What is the best way to create feathers for a model so that the model does not slow down game in Unreal Engine 5?

Please tell me the solution. I'm creating a bird-man model in Blender for a game that will be on Unreal Engine 5. It comes down to the feathers. What method should be used to create them so that the ...
Aurumia's user avatar
  • 11
0 votes
0 answers
120 views

How to render a lot of hairs easily

I try to make a rug generator with geometry nodes. I already have a functional generator for the shape of the rug but I struggle to render a large amount of hairs. I might need to make large rugs (...
leevmealone's user avatar
0 votes
2 answers
88 views

Points to volume setup optimization?

in order to greatly optimize my geometry node setup, i need to find a way to remove the two nodes circles in blue (let's call it the blue group) on the pictures. These nodes are responsible for the ...
Doan FARON's user avatar

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