All Questions
62
questions
0
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answers
22
views
the fluid duplicates the flow on its own, why?
Resolution Division is at 64 it does not show but when to number is increased to 100 or even 200 the fluid shows up in the middle of the domain see pictures below. any suggestions how to fix the ...
0
votes
0
answers
20
views
Simulation Not Working after Cloth Modifier Added
I have attempted to create several projects with a cloth modifier in Blender 4.0. After I have applied the Cloth Modifier, the simulation does not work and instead only shows the mesh as it would ...
1
vote
0
answers
44
views
I want to create a thigh stocking tightening scene
This is the scene I have created so far, consisting of legs and stockings, and the modifier composition of the two objects.
It's a slightly ignorant structure, but because we had in mind the stocking-...
4
votes
1
answer
620
views
How can you animate a roll of tablecloth flying out of the backpack?
How can you animate a roll of tablecloth flying out of the backpack?
After the flight it should be laid out on the table. I'm trying to combine these two tutorials, you can see at the link, but it ...
5
votes
1
answer
193
views
Rigidy body for an animated mesh with curve
I would like that these rigid body spheres to interact with this mesh animated object, how is it possible?
1
vote
1
answer
22
views
Gravity not affecting the Scene
I have a proj on uni to simulate an asteroid clashing on to another asteroid and shattering. I already have the collisions, cell fracturing of the shattering asteroid, animations, and gravity set to 0 ...
1
vote
1
answer
70
views
Building construction effect
I want to make a building construction effects like this:
https://youtu.be/Ln2ZmgAaN1Y
I have tried it with geometry nodes but the results are unsatisfying and doesn't look as good as the reference.
...
0
votes
0
answers
64
views
Giving individual particles cloth physics, and alternatives?
I wanna make a slime type creature that leaves behind puddles of slime as it jumps around the scene. I had the idea of attaching a particle system that emits cloth-physics spheres that collapse when ...
3
votes
0
answers
75
views
Objects falling through an animated hole
I have this little project going on, where I have a plane with objects standing on them. The plane has a hole, and I want to animate the hole around so that the objects standing on the plane just fall ...
1
vote
1
answer
383
views
Fluid simulation into keyframes?
I'm trying to play fluid simulation in reverse in a dope sheet. I've baked the simulation cache, but the option to bake it into key frames does not exist, it does only for rigid body simulations. I've ...
2
votes
1
answer
342
views
How to make a chain look like it's hanging naturally?
I made a single chainlink then used an Array Modifier to duplicate with object offset linked to rotated "plain axes" object to rotate alternating links. I made a single link to be the anchor ...
0
votes
0
answers
95
views
The wind Field effect is not applying to my cloth plane
I realise this is a common issue but I tried a lot of things and didn't manage to find a solution. I am new to the software and sorry for my ignorance.
Like a lot of people before, I am trying to ...
0
votes
0
answers
124
views
Fluid simulation ignoring effector, and rigid body just not working at all
I have a scene set up in which liquid is supposed to fall into a martini glass and then an “eyeball” is dropped into the glass. I was following a tutorial that you can find here. You can also download ...
1
vote
0
answers
136
views
Blender Deform Modifiers: Trying to Bind Fiber Mesh (Pure Edges) to Cloth
I've been playing with Blender 3.3's hair system. Off the suggestion from another question, I've been exploring combining cloth physics on a proxy fiber mesh and the hair deform Geometry Node which ...
0
votes
2
answers
237
views
Cable cloth sim + skin modifier + attached object
I have this cable swinging in the wind (cable = connected vertices with a Cloth modifier). I attached an object to it. Vertex Parent works just fine (2), and physics is beautiful (3). However, when I ...